Player Matchup

Fenrir
Fenrir
Dark_tox_456
Fenrir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,111 Elo+
Solo
Nike
Nike
El_Cuck
Nike
Level 87
God Stats
0W - 3L
1,554 SR
Queue Stats
44W - 73L
1,286 Elo+
Solo
Kukulkan
Kukulkan
multimaster62
Kukulkan
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,138 Elo+
Solo
Team Averages
Level 61
1,518 SR
1,178 Elo+

VS

Team Averages
Level 41
1,394 SR
1,398 Elo+
Nu Wa
Nu Wa
GDOG1622
Nu Wa
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,440 Elo+
Party 1
Atlas
Atlas
NDSWebbhead
Atlas
Level 54
God Stats
2W - 1L
1,435 SR
Queue Stats
2W - 2L
1,440 Elo+
Party 1
Cliodhna
Cliodhna
YeeeahBoiiii
Cliodhna
Level 28
God Stats
1W - 0L
1,247 SR
Queue Stats
7W - 6L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 5 / 4
8,103
623
3,512
11,587
4,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nike
El_Cuck
Nike
14
4 / 4 / 1
9,872
759
4,544
11,190
8,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
multimaster62
Kukulkan
13
2 / 6 / 2
8,960
689
7,317
9,768
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GDOG1622
Nu Wa
14
2 / 1 / 13
9,194
707
8,876
5,218
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 1 / 14
8,676
667
5,334
9,620
10,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
YeeeahBoiiii
Cliodhna
15
12 / 4 / 2
10,583
814
15,255
9,708
4,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
15
15
Deaths
6
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
5
4
0.4
L
Nike
El_Cuck
Nike
4
4
1
1.13
W
Nu Wa
GDOG1622
Nu Wa
2
1
13
8.5
W
1
1
14
8
W
Cliodhna
YeeeahBoiiii
Cliodhna
12
4
2
3.25
L
Kukulkan
multimaster62
Kukulkan
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,373
Damage
29,465
32,545
Taken
24,546
15,306
Mitigated
17,555
5,844
Healing
3,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,512
494
118
2,486
11,587
4,154
0
4,506
6,855
0
10,111
L
Nike
El_Cuck
Nike
4,544
1,057
206
2,184
11,190
8,572
0
5,679
5,164
41
27,323
W
Nu Wa
GDOG1622
Nu Wa
8,876
2,493
0
1,128
5,218
2,092
631
2,105
2,961
33,487
0
W
5,334
1,969
0
1,702
9,620
10,950
278
3,363
6,043
13,892
0
W
Cliodhna
YeeeahBoiiii
Cliodhna
15,255
2,724
0
1,041
9,708
4,513
604
2,238
7,027
0
33,789
L
Kukulkan
multimaster62
Kukulkan
7,317
521
39
811
9,768
2,580
0
3,875
5,671
34,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,935
Gold Earned
28,453
137
Minions Killed
111
3
Camps Cleared
7
653,557
Distance Traveled
675,632
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,103
623
17
1
1
219,449
3
L
Nike
9,872
759
47
4
1
239,657
1
W
Nu Wa
9,194
707
53
4
5
213,905
3
W
Atlas
8,676
667
21
2
0
232,111
1
W
Cliodhna
10,583
814
37
3
2
229,616
1
L
Kukulkan
8,960
689
73
6
1
194,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role