Player Matchup

Neith
Neith
CrazyManiak
Neith
Level 123
God Stats
3W - 1L
1,776 SR
Queue Stats
19W - 26L
1,487 Elo+
Party 3
Kali
Kali
DragonFunnix
Kali
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,334 Elo+
Party 3
Xing Tian
Xing Tian
Plantbuskens
Xing Tian
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 83L
1,419 Elo+
Party 1
Apollo
Apollo
Poffmate1
Apollo
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 84L
1,419 Elo+
Party 1
Janus
Janus
nejc12
Janus
Level 137
God Stats
10W - 10L
1,531 SR
Queue Stats
207W - 215L
1,484 Elo+
Solo
Team Averages
Level 124
1,561 SR
1,428 Elo+

VS

Team Averages
Level 112
1,508 SR
1,526 Elo+
Osiris
Osiris
 
Osiris
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Starados
Cliodhna
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,619 Elo+
Solo
Tiamat
Tiamat
carpinleiro
Tiamat
Level 149
God Stats
2W - 3L
1,538 SR
Queue Stats
409W - 405L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 2
9,337
667
7,671
9,883
3,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
11 / 1 / 5
9,239
660
9,185
12,866
5,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Xing Tian
Plantbuskens
Xing Tian
12
2 / 0 / 8
7,836
560
3,903
12,376
8,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Poffmate1
Apollo
12
1 / 3 / 5
7,513
537
8,094
9,026
2,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
nejc12
Janus
14
6 / 1 / 4
8,665
619
5,696
5,835
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 6 / 0
7,475
534
7,428
11,723
16,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
 
Danzaburou
12
3 / 3 / 0
7,136
510
7,426
9,070
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
 
Sobek
10
0 / 4 / 2
6,201
443
4,035
13,183
8,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
Starados
Cliodhna
11
0 / 6 / 1
6,559
469
5,318
12,510
3,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
10
1 / 6 / 1
6,597
471
1,470
7,139
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
24
Kills
7
8
Deaths
25
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
6
0
0.5
L
Danzaburou
 
Danzaburou
3
3
0
1
L
Sobek
 
Sobek
0
4
2
0.25
W
4
3
2
1.67
W
11
1
5
13.5
W
Xing Tian
Plantbuskens
Xing Tian
2
0
8
6
W
Apollo
Poffmate1
Apollo
1
3
5
1.17
L
Cliodhna
Starados
Cliodhna
0
6
1
0.08
L
Tiamat
1
6
1
0.25
W
Janus
nejc12
Janus
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,549
Damage
25,677
49,986
Taken
53,625
22,113
Mitigated
33,833
17,908
Healing
14,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,428
2,686
0
2,618
11,723
16,834
0
488
11,235
0
38,526
L
Danzaburou
 
Danzaburou
7,426
3,795
0
3,109
9,070
2,603
696
1,447
7,534
0
51,821
L
Sobek
 
Sobek
4,035
816
0
4,014
13,183
8,066
182
4,030
9,067
15,188
0
W
7,671
4,426
0
2,719
9,883
3,879
86
0
9,883
0
63,755
W
9,185
4,654
0
6,780
12,866
5,279
97
1,463
11,403
0
46,818
W
Xing Tian
Plantbuskens
Xing Tian
3,903
828
481
3,525
12,376
8,602
96
1,738
10,638
24,335
3,607
W
Apollo
Poffmate1
Apollo
8,094
6,080
0
3,422
9,026
2,619
27
1,229
7,797
0
43,337
L
Cliodhna
Starados
Cliodhna
5,318
372
0
3,643
12,510
3,628
0
1,738
10,670
0
51,339
L
Tiamat
1,470
215
0
712
7,139
2,702
3
929
6,099
24,438
0
W
Janus
nejc12
Janus
5,696
429
0
981
5,835
1,734
273
1,075
4,760
56,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,590
Gold Earned
33,968
455
Minions Killed
326
0
Camps Cleared
0
1,420,995
Distance Traveled
1,212,876
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,475
534
78
6
0
237,462
0
L
Danzaburou
7,136
510
88
6
0
240,693
5
L
Sobek
6,201
443
24
2
0
253,017
3
W
Neith
9,337
667
138
10
0
257,899
2
W
Kali
9,239
660
60
4
0
316,093
1
W
Xing Tian
7,836
560
49
4
0
280,211
4
W
Apollo
7,513
537
88
6
0
266,181
3
L
Cliodhna
6,559
469
88
6
0
274,442
2
L
Tiamat
6,597
471
48
3
0
207,262
1
W
Janus
8,665
619
120
9
0
300,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role