Player Matchup

Fafnir
Fafnir
Akaisaru
Fafnir
Level 150
God Stats
1W - 4L
1,285 SR
Queue Stats
189W - 188L
1,617 Elo+
Solo
Thanatos
Thanatos
BrokenIndustries
Thanatos
Level 145
God Stats
6W - 7L
1,489 SR
Queue Stats
119W - 119L
1,557 Elo+
Solo
Chang'e
Chang'e
Devilson667
Chang'e
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
581W - 606L
1,528 Elo+
Solo
Sol
Sol
MegaVitaminD
Sol
Level 154
God Stats
4W - 5L
1,372 SR
Queue Stats
327W - 320L
1,492 Elo+
Solo
Skadi
Skadi
ailingeric
Skadi
Level 149
God Stats
17W - 16L
1,630 SR
Queue Stats
698W - 738L
1,583 Elo+
Solo
Team Averages
Level 152
1,455 SR
1,555 Elo+

VS

Team Averages
Level 132
1,580 SR
1,611 Elo+
Fafnir
Fafnir
BonetownZiggy2
Fafnir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,529 Elo+
Solo
Guan Yu
Guan Yu
CarlosFromPeru
Guan Yu
Level 55
God Stats
1W - 1L
1,873 SR
Queue Stats
182W - 135L
1,612 Elo+
Solo
Chiron
Chiron
DirtyyBiscuit
Chiron
Level 154
God Stats
2W - 6L
1,389 SR
Queue Stats
423W - 437L
1,544 Elo+
Solo
King Arthur
King Arthur
Goolooglia
King Arthur
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,752 Elo+
Solo
Bacchus
Bacchus
Uthaesson
Bacchus
Level 144
God Stats
0W - 1L
1,638 SR
Queue Stats
53W - 47L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Akaisaru
Fafnir
20
4 / 2 / 21
13,071
871
12,401
24,812
34,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 7 / 13
11,992
799
11,641
21,066
25,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Devilson667
Chang'e
19
1 / 2 / 19
11,019
735
20,253
20,383
9,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 3 / 11
13,653
910
37,136
20,951
9,360
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
17
2 / 7 / 13
10,748
717
15,127
17,193
6,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 8
10,760
717
11,237
20,547
30,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
6 / 5 / 12
10,799
720
14,315
26,685
30,270
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
4 / 4 / 14
10,923
728
28,132
15,127
6,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Goolooglia
King Arthur
17
3 / 8 / 10
10,754
717
18,931
23,603
22,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Uthaesson
Bacchus
19
4 / 5 / 15
12,109
807
17,226
22,775
37,215
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
80
27
Kills
21
21
Deaths
27
77
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Akaisaru
Fafnir
4
2
21
7.25
L
4
5
8
1.6
W
5
7
13
1.64
L
6
5
12
2.4
W
Chang'e
Devilson667
Chang'e
1
2
19
5.25
L
4
4
14
2.75
L
King Arthur
Goolooglia
King Arthur
3
8
10
1
W
15
3
11
6.83
L
Bacchus
Uthaesson
Bacchus
4
5
15
2.3
W
Skadi
2
7
13
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,558
Damage
89,841
104,405
Taken
108,737
84,089
Mitigated
126,709
52,558
Healing
35,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Akaisaru
Fafnir
12,401
2,936
1,235
4,587
24,812
34,070
391
6,856
17,749
18,461
0
L
11,237
3,143
1,296
2,945
20,547
30,518
273
13,158
7,389
14,509
0
W
11,641
1,697
1,630
7,994
21,066
25,161
394
7,396
13,307
0
15,084
L
14,315
545
8,550
10,271
26,685
30,270
186
17,093
9,592
8,943
18,475
W
Chang'e
Devilson667
Chang'e
20,253
1,203
16,385
9,659
20,383
9,185
814
6,076
14,101
42,834
0
L
28,132
7,707
2,335
2,667
15,127
6,302
2,067
11,004
4,123
0
52,304
L
King Arthur
Goolooglia
King Arthur
18,931
1,595
1,405
3,679
23,603
22,404
200
14,680
8,923
0
33,820
W
37,136
12,630
1,550
4,509
20,951
9,360
3,036
6,332
14,509
65,028
0
L
Bacchus
Uthaesson
Bacchus
17,226
1,604
1,051
1,625
22,775
37,215
288
13,855
8,920
29,140
0
W
Skadi
15,127
7,446
3,197
1,812
17,193
6,313
1,144
5,496
11,509
0
37,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,483
Gold Earned
55,345
170
Minions Killed
150
0
Camps Cleared
0
1,342,659
Distance Traveled
1,277,748
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,071
871
10
1
0
284,198
0
L
Fafnir
10,760
717
11
1
0
244,943
0
W
Thanatos
11,992
799
4
0
0
297,815
1
L
Guan Yu
10,799
720
26
2
0
284,864
1
W
Chang'e
11,019
735
47
3
0
297,921
0
L
Chiron
10,923
728
54
4
0
222,751
2
L
King Arthur
10,754
717
37
2
0
251,714
1
W
Sol
13,653
910
68
5
0
237,769
0
L
Bacchus
12,109
807
22
1
0
273,476
0
W
Skadi
10,748
717
41
3
0
224,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role