Player Matchup

Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
FisterDinFarmor
Poseidon
Level 122
God Stats
3W - 0L
1,618 SR
Queue Stats
42W - 57L
1,495 Elo+
Party 2
Chaac
Chaac
Onlind
Chaac
Level 86
God Stats
2W - 4L
1,274 SR
Queue Stats
17W - 33L
1,470 Elo+
Party 2
Anubis
Anubis
WallexMehd
Anubis
Level 64
God Stats
4W - 3L
1,839 SR
Queue Stats
62W - 59L
1,514 Elo+
Solo
Da Ji
Da Ji
ZagomBrottos
Da Ji
Level 100
God Stats
5W - 3L
1,500 SR
Queue Stats
863W - 862L
1,485 Elo+
Solo
Team Averages
Level 100
1,546 SR
1,493 Elo+

VS

Team Averages
Level 104
1,585 SR
1,623 Elo+
Cerberus
Cerberus
Beal2424
Cerberus
Level 84
God Stats
1W - 4L
1,500 SR
Queue Stats
26W - 33L
1,890 Elo+
Party 3
Apollo
Apollo
DJ2256
Apollo
Level 137
God Stats
4W - 2L
1,719 SR
Queue Stats
96W - 79L
1,655 Elo+
Party 3
Merlin
Merlin
KampfKarl
Merlin
Level 90
God Stats
3W - 4L
1,368 SR
Queue Stats
293W - 293L
1,512 Elo+
Party 1
Bastet
Bastet
MajorMoabit
Bastet
Level 89
God Stats
12W - 7L
1,672 SR
Queue Stats
218W - 245L
1,525 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
hatsuk
Ah Muzen Cab
Level 121
God Stats
6W - 5L
1,667 SR
Queue Stats
126W - 140L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
5 / 0 / 13
12,257
557
8,438
18,820
23,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
20
9 / 5 / 7
14,375
653
19,674
15,055
5,833
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
Onlind
Chaac
20
6 / 1 / 9
13,824
628
14,832
22,787
24,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
WallexMehd
Anubis
18
5 / 3 / 2
12,205
555
14,158
14,861
7,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 3 / 7
12,368
562
12,245
19,390
8,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Beal2424
Cerberus
16
4 / 5 / 4
10,191
463
8,740
23,797
23,381
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
DJ2256
Apollo
17
1 / 10 / 4
10,942
497
9,800
19,761
7,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
KampfKarl
Merlin
18
5 / 5 / 1
11,539
525
14,088
13,666
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
17
1 / 6 / 4
10,468
476
10,422
17,931
6,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
hatsuk
Ah Muzen Cab
14
1 / 6 / 0
9,655
439
9,047
13,545
4,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
32
Kills
12
12
Deaths
32
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
13
11.5
L
Cerberus
Beal2424
Cerberus
4
5
4
1.2
L
Apollo
DJ2256
Apollo
1
10
4
0.3
W
Poseidon
9
5
7
2.5
L
Merlin
KampfKarl
Merlin
5
5
1
1.1
L
Bastet
1
6
4
0.5
W
Chaac
Onlind
Chaac
6
1
9
10.5
W
Anubis
WallexMehd
Anubis
5
3
2
2
W
7
3
7
3.5
L
Ah Muzen Cab
hatsuk
Ah Muzen Cab
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,347
Damage
52,097
90,913
Taken
88,700
69,782
Mitigated
45,543
41,815
Healing
20,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,438
4,328
2,055
7,315
18,820
23,171
160
6,553
11,328
0
38,622
L
Cerberus
Beal2424
Cerberus
8,740
751
577
6,139
23,797
23,381
0
11,522
11,876
36,075
0
L
Apollo
DJ2256
Apollo
9,800
6,530
0
2,958
19,761
7,414
813
13,035
6,216
0
83,299
W
Poseidon
19,674
5,458
0
4,135
15,055
5,833
1,186
2,057
12,760
120,503
4,364
L
Merlin
KampfKarl
Merlin
14,088
595
188
2,675
13,666
4,510
0
3,223
10,276
82,927
0
L
Bastet
10,422
2,939
0
5,431
17,931
6,070
0
5,012
12,573
0
76,016
W
Chaac
Onlind
Chaac
14,832
3,500
0
13,766
22,787
24,640
1,967
2,545
20,242
0
90,500
W
Anubis
WallexMehd
Anubis
14,158
719
0
7,289
14,861
7,210
1,698
7,124
7,737
94,014
0
W
12,245
3,515
0
7,255
19,390
8,928
925
4,549
14,841
0
84,353
L
Ah Muzen Cab
hatsuk
Ah Muzen Cab
9,047
3,285
0
2,306
13,545
4,168
738
0
12,738
0
61,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,029
Gold Earned
52,795
794
Minions Killed
645
0
Camps Cleared
0
2,127,037
Distance Traveled
1,898,694
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,257
557
54
2
0
456,798
4
L
Cerberus
10,191
463
80
4
0
384,897
4
L
Apollo
10,942
497
159
7
0
383,877
1
W
Poseidon
14,375
653
216
10
0
431,475
4
L
Merlin
11,539
525
150
7
0
411,608
5
L
Bastet
10,468
476
130
6
0
457,093
1
W
Chaac
13,824
628
218
10
0
458,181
3
W
Anubis
12,205
555
181
8
0
376,403
4
W
Da Ji
12,368
562
125
6
0
404,180
7
L
Ah Muzen Cab
9,655
439
126
6
0
261,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role