Player Matchup

Medusa
Medusa
DEADWALK2
Medusa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,527 Elo+
Party 1
Thoth
Thoth
Doptjee
Thoth
Level 28
God Stats
1W - 5L
1,682 SR
Queue Stats
149W - 186L
1,373 Elo+
Solo
Nemesis
Nemesis
Lerfald
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Ymir
Ymir
Maluspls
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,326 Elo+
Party 3
Bellona
Bellona
scarce-spell
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,344 Elo+
Party 1
Team Averages
Level 26
1,536 SR
1,414 Elo+

VS

Team Averages
Level 91
1,461 SR
1,502 Elo+
Skadi
Skadi
Domania1992
Skadi
Level 99
God Stats
5W - 8L
1,344 SR
Queue Stats
76W - 72L
1,455 Elo+
Solo
Janus
Janus
GOSDEN-69
Janus
Level 69
God Stats
102W - 118L
1,438 SR
Queue Stats
103W - 124L
1,413 Elo+
Solo
Kukulkan
Kukulkan
Hobajt
Kukulkan
Level 127
God Stats
4W - 6L
1,401 SR
Queue Stats
75W - 84L
1,539 Elo+
Solo
Arachne
Arachne
Lipałke
Arachne
Level 133
God Stats
11W - 9L
1,465 SR
Queue Stats
103W - 84L
1,577 Elo+
Party 2
Ymir
Ymir
Rybokula2
Ymir
Level 26
God Stats
5W - 2L
1,659 SR
Queue Stats
58W - 47L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DEADWALK2
Medusa
12
0 / 6 / 2
6,963
696
7,993
10,753
4,399
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Doptjee
Thoth
13
2 / 2 / 1
7,172
717
5,031
6,236
2,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Lerfald
Nemesis
13
1 / 9 / 1
7,156
716
6,239
13,162
5,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
11
0 / 5 / 1
6,678
668
1,498
11,027
9,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
scarce-spell
Bellona
13
1 / 6 / 2
7,282
728
7,836
11,885
8,792
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 12
9,297
930
5,942
5,550
2,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Janus
GOSDEN-69
Janus
15
2 / 2 / 5
8,163
816
4,629
7,508
2,301
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Hobajt
Kukulkan
16
2 / 0 / 12
8,635
864
13,736
3,681
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Lipałke
Arachne
17
14 / 2 / 8
10,141
1,014
13,826
12,708
10,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
16
4 / 0 / 16
9,726
973
8,644
13,547
13,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
81
4
Kills
28
28
Deaths
4
7
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Medusa
DEADWALK2
Medusa
0
6
2
0.17
W
6
0
12
12
L
Thoth
Doptjee
Thoth
2
2
1
1.25
W
Janus
GOSDEN-69
Janus
2
2
5
2.25
W
Kukulkan
Hobajt
Kukulkan
2
0
12
8
L
Nemesis
Lerfald
Nemesis
1
9
1
0.17
W
Arachne
Lipałke
Arachne
14
2
8
9
L
Ymir
0
5
1
0.1
W
Ymir
4
0
16
12
L
Bellona
scarce-spell
Bellona
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,597
Damage
46,777
53,063
Taken
42,994
31,223
Mitigated
30,041
5,159
Healing
14,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DEADWALK2
Medusa
7,993
4,304
0
1,371
10,753
4,399
0
3,823
6,778
0
21,793
W
5,942
2,618
245
2,056
5,550
2,555
1,902
746
4,804
0
25,637
L
Thoth
Doptjee
Thoth
5,031
778
0
791
6,236
2,550
0
3,145
3,057
12,134
0
W
Janus
GOSDEN-69
Janus
4,629
919
401
2,402
7,508
2,301
672
856
6,652
27,781
0
W
Kukulkan
Hobajt
Kukulkan
13,736
909
0
626
3,681
1,435
847
249
3,432
43,441
0
L
Nemesis
Lerfald
Nemesis
6,239
2,646
145
1,332
13,162
5,898
0
8,710
4,322
0
15,083
W
Arachne
Lipałke
Arachne
13,826
8,554
0
4,322
12,708
10,152
0
1,464
11,244
0
25,828
L
Ymir
1,498
296
0
694
11,027
9,584
0
5,948
4,831
3,913
0
W
Ymir
8,644
2,547
0
4,011
13,547
13,598
245
3,214
10,333
25,085
0
L
Bellona
scarce-spell
Bellona
7,836
1,606
0
826
11,885
8,792
0
4,635
7,066
0
20,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,251
Gold Earned
45,962
129
Minions Killed
229
0
Camps Cleared
0
923,600
Distance Traveled
1,133,219
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,963
696
38
4
0
190,208
0
W
Skadi
9,297
930
35
4
0
222,465
0
L
Thoth
7,172
717
18
2
0
189,684
3
W
Janus
8,163
816
40
4
0
196,497
0
W
Kukulkan
8,635
864
79
8
0
239,478
3
L
Nemesis
7,156
716
26
3
0
204,891
0
W
Arachne
10,141
1,014
24
2
0
234,347
0
L
Ymir
6,678
668
10
1
0
149,233
1
W
Ymir
9,726
973
51
5
0
240,432
2
L
Bellona
7,282
728
37
4
0
189,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role