Player Matchup

Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
SprinterZond
Merlin
Level 65
God Stats
4W - 3L
1,485 SR
Queue Stats
45W - 71L
1,321 Elo+
Party 1
Fenrir
Fenrir
ZeroCooLdd
Fenrir
Level 67
God Stats
3W - 2L
1,598 SR
Queue Stats
42W - 65L
1,299 Elo+
Party 1
Team Averages
Level 74
1,527 SR
1,373 Elo+

VS

Team Averages
Level 73
1,440 SR
1,185 Elo+
Ullr
Ullr
AJM734
Ullr
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 107L
1,188 Elo+
Party 2
Atlas
Atlas
Cheddar28
Atlas
Level 87
God Stats
4W - 4L
1,500 SR
Queue Stats
103W - 123L
1,177 Elo+
Party 2
Merlin
Merlin
Its DEVO9761
Merlin
Level 63
God Stats
3W - 7L
1,321 SR
Queue Stats
52W - 79L
1,188 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 1 / 15
12,030
752
18,604
11,881
4,854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
16
6 / 3 / 10
11,709
732
16,462
9,702
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
ZeroCooLdd
Fenrir
17
9 / 2 / 9
13,176
824
8,533
16,522
18,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
AJM734
Ullr
16
3 / 6 / 1
11,227
702
10,041
17,897
5,070
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
Cheddar28
Atlas
14
1 / 6 / 1
10,204
638
7,309
20,107
17,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
15
2 / 7 / 1
10,935
683
8,210
10,618
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
19
Kills
6
6
Deaths
19
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
15
11.5
L
Ullr
AJM734
Ullr
3
6
1
0.58
L
Atlas
Cheddar28
Atlas
1
6
1
0.25
L
Merlin
2
7
1
0.36
W
Merlin
6
3
10
3.67
W
Fenrir
ZeroCooLdd
Fenrir
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,599
Damage
25,560
38,105
Taken
48,622
26,824
Mitigated
25,490
9,515
Healing
5,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
18,604
4,452
0
6,027
11,881
4,854
2,068
5,311
6,570
0
65,937
L
Ullr
AJM734
Ullr
10,041
1,717
0
784
17,897
5,070
0
5,255
12,326
0
36,515
L
Atlas
Cheddar28
Atlas
7,309
2,097
348
3,984
20,107
17,591
0
6,390
13,258
21,550
0
L
Merlin
8,210
34
0
290
10,618
2,829
0
3,880
6,412
45,810
0
W
Merlin
16,462
758
0
624
9,702
3,593
84
3,139
6,563
35,574
0
W
Fenrir
ZeroCooLdd
Fenrir
8,533
1,932
0
2,864
16,522
18,377
310
7,777
8,745
0
26,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,915
Gold Earned
32,366
187
Minions Killed
168
7
Camps Cleared
5
912,388
Distance Traveled
847,826
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,030
752
112
7
1
312,561
4
L
Ullr
11,227
702
45
3
3
287,226
4
L
Atlas
10,204
638
25
2
0
297,426
1
L
Merlin
10,935
683
98
6
2
263,174
0
W
Merlin
11,709
732
47
3
0
279,563
1
W
Fenrir
13,176
824
28
2
6
320,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role