Player Matchup

Yu Huang
Yu Huang
AzraеI
Yu Huang
Level 160
God Stats
1W - 1L
1,703 SR
Queue Stats
171W - 190L
1,546 Elo+
Party 3
Cthulhu
Cthulhu
Expect Success
Cthulhu
Level 159
God Stats
1W - 0L
1,774 SR
Queue Stats
104W - 87L
1,717 Elo+
Party 2
Da Ji
Da Ji
MidgardMamba
Da Ji
Level 160
God Stats
1W - 0L
1,359 SR
Queue Stats
66W - 57L
1,713 Elo+
Party 2
Sylvanus
Sylvanus
SIR BIGGLESNARF
Sylvanus
Level 160
God Stats
4W - 2L
1,809 SR
Queue Stats
124W - 153L
1,556 Elo+
Party 3
Izanami
Izanami
sennum2hell
Izanami
Level 128
God Stats
4W - 10L
1,135 SR
Queue Stats
44W - 68L
1,524 Elo+
Party 3
Team Averages
Level 153
1,556 SR
1,611 Elo+

VS

Team Averages
Level 149
1,475 SR
1,656 Elo+
Odin
Odin
ByCrisBH
Odin
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,672 Elo+
Solo
Geb
Geb
Dawlph
Geb
Level 156
God Stats
4W - 3L
1,341 SR
Queue Stats
944W - 886L
1,746 Elo+
Solo
Bacchus
Bacchus
EPICpacosTac0s
Bacchus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,551 Elo+
Party 1
Medusa
Medusa
Kylerduh
Medusa
Level 122
God Stats
1W - 2L
1,706 SR
Queue Stats
18W - 15L
1,629 Elo+
Party 1
Thanatos
Thanatos
RealxHylian
Thanatos
Level 153
God Stats
2W - 2L
1,328 SR
Queue Stats
337W - 308L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AzraеI
Yu Huang
19
4 / 7 / 2
12,243
557
11,937
16,403
8,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 4 / 14
12,348
561
15,031
18,811
24,679
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 8 / 8
12,801
582
20,898
20,472
10,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
16
2 / 8 / 10
10,440
475
8,488
23,281
25,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Izanami
sennum2hell
Izanami
20
8 / 1 / 5
13,716
623
12,088
13,065
7,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
2 / 7 / 6
10,172
462
10,803
18,600
8,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Geb
Dawlph
Geb
17
2 / 5 / 7
10,707
487
5,261
15,920
10,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 3 / 11
11,626
528
16,882
22,944
37,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Kylerduh
Medusa
20
9 / 4 / 4
12,413
564
17,701
17,171
5,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
RealxHylian
Thanatos
19
9 / 5 / 3
11,960
544
12,659
21,121
9,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
59
24
Kills
28
28
Deaths
24
39
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
AzraеI
Yu Huang
4
7
2
0.71
L
Odin
2
7
6
0.71
L
Geb
Dawlph
Geb
2
5
7
1.1
L
6
3
11
3.83
W
2
4
14
2.25
L
Medusa
Kylerduh
Medusa
9
4
4
2.75
W
8
8
8
1.5
L
Thanatos
RealxHylian
Thanatos
9
5
3
2.1
W
Sylvanus
2
8
10
0.88
W
Izanami
sennum2hell
Izanami
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,442
Damage
63,306
92,032
Taken
95,756
76,246
Mitigated
71,800
21,509
Healing
34,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
AzraеI
Yu Huang
11,937
4,676
0
4,380
16,403
8,757
1,741
2,688
13,715
86,512
16,278
L
Odin
10,803
2,665
0
1,220
18,600
8,362
109
6,226
12,374
0
59,997
L
Geb
Dawlph
Geb
5,261
1,064
0
2,447
15,920
10,579
30
3,763
12,157
47,161
0
L
16,882
3,811
533
6,615
22,944
37,294
0
10,889
12,055
47,533
4,804
W
15,031
853
989
3,624
18,811
24,679
186
4,220
14,591
81,034
0
L
Medusa
Kylerduh
Medusa
17,701
9,377
0
4,897
17,171
5,750
0
8,272
8,899
0
97,797
W
20,898
7,963
0
4,920
20,472
10,672
1,575
2,580
17,892
0
93,363
L
Thanatos
RealxHylian
Thanatos
12,659
2,417
0
18,401
21,121
9,815
347
4,867
16,254
0
87,470
W
Sylvanus
8,488
2,000
2,452
3,527
23,281
25,000
1,089
8,253
15,028
23,971
6,112
W
Izanami
sennum2hell
Izanami
12,088
6,736
0
1,617
13,065
7,138
2,115
3,098
9,967
0
105,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,548
Gold Earned
56,878
656
Minions Killed
543
0
Camps Cleared
0
1,987,821
Distance Traveled
1,942,422
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
12,243
557
161
7
0
362,462
8
L
Odin
10,172
462
109
5
0
402,986
3
L
Geb
10,707
487
88
4
0
286,329
1
L
Bacchus
11,626
528
70
3
0
415,516
6
W
Cthulhu
12,348
561
151
7
0
426,201
6
L
Medusa
12,413
564
142
6
0
404,899
3
W
Da Ji
12,801
582
119
5
0
411,619
5
L
Thanatos
11,960
544
134
6
0
432,692
4
W
Sylvanus
10,440
475
33
2
0
362,920
6
W
Izanami
13,716
623
192
9
0
424,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role