Player Matchup

Zeus
Zeus
Aka-jano
Zeus
Level 95
God Stats
3W - 3L
1,489 SR
Queue Stats
9W - 5L
1,745 Elo+
Solo
Bacchus
Bacchus
FaZeyulyberto
Bacchus
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,141 Elo+
Party 1
Ra
Ra
JT_Miojin-Chan00
Ra
Level 109
God Stats
4W - 4L
1,482 SR
Queue Stats
177W - 221L
1,363 Elo+
Solo
Kali
Kali
TMX_MrBalex
Kali
Level 8
God Stats
1W - 3L
1,168 SR
Queue Stats
1W - 4L
1,141 Elo+
Party 1
Thor
Thor
pwnerwill
Thor
Level 76
God Stats
1W - 3L
1,177 SR
Queue Stats
1W - 4L
1,141 Elo+
Party 1
Team Averages
Level 60
1,363 SR
1,306 Elo+

VS

Team Averages
Level 56
1,458 SR
1,350 Elo+
Vulcan
Vulcan
ThatSteveDude27
Vulcan
Level 45
God Stats
83W - 76L
1,375 SR
Queue Stats
186W - 179L
1,291 Elo+
Solo
Fenrir
Fenrir
XxBEASTLYxX_56
Fenrir
Level 46
God Stats
3W - 2L
1,545 SR
Queue Stats
168W - 156L
1,546 Elo+
Solo
Merlin
Merlin
briis01
Merlin
Level 86
God Stats
324W - 330L
1,434 SR
Queue Stats
378W - 394L
1,318 Elo+
Solo
Yu Huang
Yu Huang
mzzzzz
Yu Huang
Level 46
God Stats
3W - 2L
1,614 SR
Queue Stats
64W - 120L
1,268 Elo+
Solo
Cerberus
Cerberus
ximux10
Cerberus
Level 59
God Stats
5W - 3L
1,320 SR
Queue Stats
93W - 85L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
2 / 6 / 0
9,256
370
6,831
7,702
1,637
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
16
3 / 9 / 0
9,733
389
10,411
25,011
23,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 9 / 1
9,738
390
10,317
25,856
9,768
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 12 / 2
8,291
332
5,090
18,992
4,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
12
0 / 14 / 2
7,896
316
3,867
20,839
5,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 12
12,087
483
16,577
5,717
2,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
22 / 0 / 10
14,342
574
23,882
16,970
12,158
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
briis01
Merlin
20
8 / 3 / 13
12,624
505
17,605
19,683
8,107
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
mzzzzz
Yu Huang
20
8 / 1 / 7
12,716
509
8,880
8,912
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cerberus
ximux10
Cerberus
18
3 / 3 / 12
11,467
459
9,394
17,539
15,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
104
7
Kills
50
50
Deaths
7
5
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Zeus
2
6
0
0.33
L
Bacchus
3
9
0
0.33
L
2
9
1
0.28
L
0
12
2
0.08
W
9
0
12
15
W
22
0
10
27
W
Merlin
briis01
Merlin
8
3
13
4.83
W
Yu Huang
mzzzzz
Yu Huang
8
1
7
11.5
L
Thor
0
14
2
0.07
W
Cerberus
ximux10
Cerberus
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,516
Damage
76,338
98,400
Taken
68,821
44,512
Mitigated
41,619
14,982
Healing
20,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
6,831
579
0
180
7,702
1,637
0
1,790
5,912
44,671
0
L
Bacchus
10,411
1,344
615
1,963
25,011
23,085
582
10,108
14,903
45,107
0
L
10,317
946
1,217
8,252
25,856
9,768
326
14,941
10,915
69,744
0
L
5,090
1,650
0
769
18,992
4,424
306
13,764
5,228
0
23,398
W
16,577
7,160
289
901
5,717
2,305
555
1,651
4,066
79,769
0
W
23,882
6,987
0
2,236
16,970
12,158
300
6,542
10,196
0
101,254
W
Merlin
briis01
Merlin
17,605
890
309
11,301
19,683
8,107
1,818
8,269
11,378
87,304
0
W
Yu Huang
mzzzzz
Yu Huang
8,880
972
0
1,866
8,912
3,584
2,447
3,231
5,564
82,785
0
L
Thor
3,867
152
0
1,986
20,839
5,598
268
11,853
8,986
0
24,403
W
Cerberus
ximux10
Cerberus
9,394
539
266
3,454
17,539
15,465
2,834
7,061
10,058
61,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,914
Gold Earned
63,236
337
Minions Killed
669
0
Camps Cleared
0
1,845,008
Distance Traveled
2,379,763
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,256
370
83
3
0
279,347
6
L
Bacchus
9,733
389
56
2
0
400,348
1
L
Ra
9,738
390
123
5
0
325,188
0
L
Kali
8,291
332
36
1
0
417,877
0
W
Vulcan
12,087
483
119
5
0
497,196
6
W
Fenrir
14,342
574
157
6
0
562,347
9
W
Merlin
12,624
505
114
5
0
443,585
2
W
Yu Huang
12,716
509
137
5
0
437,619
1
L
Thor
7,896
316
39
2
0
422,248
5
W
Cerberus
11,467
459
142
6
0
439,016
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role