Player Matchup

King Arthur
King Arthur
Airfryer11
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 156L
1,208 Elo+
Party 1
Fenrir
Fenrir
Denenthai
Fenrir
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 78L
1,586 Elo+
Party 4
Jing Wei
Jing Wei
Maumba
Jing Wei
Level 11
God Stats
2W - 7L
1,503 SR
Queue Stats
87W - 101L
1,569 Elo+
Party 1
Hades
Hades
Melinn
Hades
Level 147
God Stats
14W - 15L
1,557 SR
Queue Stats
195W - 198L
1,407 Elo+
Party 4
Sylvanus
Sylvanus
thebetterjesus
Sylvanus
Level 61
God Stats
26W - 43L
1,440 SR
Queue Stats
268W - 266L
1,372 Elo+
Party 1
Team Averages
Level 54
1,500 SR
1,428 Elo+

VS

Team Averages
Level 42
1,518 SR
1,369 Elo+
Medusa
Medusa
Cynella
Medusa
Level 43
God Stats
1W - 1L
1,309 SR
Queue Stats
23W - 40L
1,239 Elo+
Party 3
Ares
Ares
CØVEN
Ares
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,626 Elo+
Party 3
Odin
Odin
Essq
Odin
Level 69
God Stats
5W - 2L
1,628 SR
Queue Stats
43W - 40L
1,475 Elo+
Party 2
Cernunnos
Cernunnos
Monkydaxen
Cernunnos
Level 27
God Stats
1W - 0L
1,848 SR
Queue Stats
24W - 24L
1,464 Elo+
Party 2
Chang'e
Chang'e
iRyuk
Chang'e
Level 27
God Stats
2W - 2L
1,303 SR
Queue Stats
3W - 7L
1,039 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Airfryer11
King Arthur
15
1 / 3 / 0
9,278
422
1,357
10,531
10,152
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Denenthai
Fenrir
18
2 / 6 / 3
10,364
471
8,262
21,161
8,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Maumba
Jing Wei
16
3 / 3 / 4
10,027
456
9,536
10,845
4,963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hades
Melinn
Hades
17
4 / 7 / 5
11,146
507
15,223
18,050
18,205
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
16
4 / 8 / 3
10,540
479
15,431
18,865
12,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cynella
Medusa
16
2 / 8 / 14
11,154
507
11,342
21,363
8,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ares
CØVEN
Ares
17
6 / 0 / 11
12,366
562
10,186
15,707
15,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
Essq
Odin
18
7 / 4 / 11
12,388
563
10,386
24,988
25,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
Monkydaxen
Cernunnos
19
3 / 3 / 8
12,786
581
9,197
12,085
6,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
iRyuk
Chang'e
19
9 / 1 / 11
12,752
580
16,066
17,892
7,090
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
82
14
Kills
27
27
Deaths
16
15
Assists
55
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Airfryer11
King Arthur
1
3
0
0.33
W
Medusa
Cynella
Medusa
2
8
14
1.13
W
Ares
CØVEN
Ares
6
0
11
11.5
L
Fenrir
Denenthai
Fenrir
2
6
3
0.58
W
Odin
Essq
Odin
7
4
11
3.13
L
Jing Wei
Maumba
Jing Wei
3
3
4
1.67
L
Hades
Melinn
Hades
4
7
5
0.93
W
Cernunnos
Monkydaxen
Cernunnos
3
3
8
2.33
W
Chang'e
iRyuk
Chang'e
9
1
11
14.5
L
Sylvanus
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,809
Damage
57,177
79,452
Taken
92,035
54,270
Mitigated
62,678
18,005
Healing
25,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Airfryer11
King Arthur
1,357
275
0
510
10,531
10,152
472
1,235
9,296
0
36,488
W
Medusa
Cynella
Medusa
11,342
5,542
0
3,568
21,363
8,672
3,491
6,549
14,814
0
63,581
W
Ares
CØVEN
Ares
10,186
794
683
2,193
15,707
15,619
1,503
5,943
9,764
37,858
0
L
Fenrir
Denenthai
Fenrir
8,262
2,364
0
7,260
21,161
8,580
0
7,192
13,969
0
83,301
W
Odin
Essq
Odin
10,386
3,500
0
969
24,988
25,212
1,095
4,990
19,998
0
75,865
L
Jing Wei
Maumba
Jing Wei
9,536
7,864
0
1,406
10,845
4,963
4,133
2,534
8,311
0
53,802
L
Hades
Melinn
Hades
15,223
1,089
364
3,778
18,050
18,205
261
9,166
8,884
55,026
2,071
W
Cernunnos
Monkydaxen
Cernunnos
9,197
4,862
0
4,117
12,085
6,085
4,714
2,061
10,024
0
83,850
W
Chang'e
iRyuk
Chang'e
16,066
2,514
6,752
7,402
17,892
7,090
3,229
9,883
8,009
72,628
0
L
Sylvanus
15,431
4,993
258
4,429
18,865
12,370
213
6,125
12,740
59,221
14,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,355
Gold Earned
61,446
532
Minions Killed
501
0
Camps Cleared
0
1,850,008
Distance Traveled
2,043,814
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,278
422
77
4
0
336,440
0
W
Medusa
11,154
507
78
4
0
388,468
4
W
Ares
12,366
562
52
2
0
438,107
5
L
Fenrir
10,364
471
137
6
0
406,703
4
W
Odin
12,388
563
107
5
0
405,056
5
L
Jing Wei
10,027
456
102
5
0
374,853
1
L
Hades
11,146
507
107
5
0
373,211
1
W
Cernunnos
12,786
581
144
7
0
367,495
6
W
Chang'e
12,752
580
120
5
0
444,688
2
L
Sylvanus
10,540
479
109
5
0
358,801
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role