Player Matchup

Ao Kuang
Ao Kuang
Diamond I
 
Ao Kuang
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond II
 
Tyr
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Masters
BentYourNanOver
Ullr
Masters
Level 89
God Stats
25W - 20L
1,663 SR
Queue Stats
103W - 78L
2,580 MMR
Solo
Geb
Geb
Diamond II
RoBit666
Geb
Diamond II
Level 160
God Stats
6W - 3L
1,657 SR
Queue Stats
96W - 75L
2,426 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
μετzαy
Ah Muzen Cab
Masters
Level 159
God Stats
7W - 4L
1,776 SR
Queue Stats
307W - 282L
2,669 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,619 SR
2,135 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,555 SR
2,168 MMR
Shiva
Shiva
Diamond I
 
Shiva
Diamond I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond III
 
Jing Wei
Diamond III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Grandmaster
Gаbu
He Bo
Grandmaster
Level 160
God Stats
0W - 4L
1,500 SR
Queue Stats
846W - 768L
3,098 MMR
Solo
Nox
Nox
Diamond III
Rayzοn
Nox
Diamond III
Level 157
God Stats
2W - 2L
1,610 SR
Queue Stats
95W - 78L
2,306 MMR
Solo
Ra
Ra
Diamond I
dodoe
Ra
Diamond I
Level 159
God Stats
3W - 4L
1,665 SR
Queue Stats
266W - 248L
2,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
8 / 0 / 3
8,848
681
4,621
7,056
2,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
 
Tyr
14
2 / 1 / 2
8,410
647
5,129
10,276
7,803
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 0 / 5
9,018
694
11,424
6,070
2,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 7
7,331
564
4,837
8,681
5,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
μετzαy
Ah Muzen Cab
15
3 / 2 / 8
8,990
692
7,757
9,455
3,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bans
ArtioBacchusSerqetFenrir

VS

Bans
PersephoneNemesisBellonaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
1 / 2 / 1
8,015
617
5,310
9,186
3,944
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
 
Jing Wei
12
0 / 5 / 0
7,288
561
4,484
12,787
3,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
Gаbu
He Bo
12
2 / 3 / 1
7,015
540
3,393
7,125
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nox
9
0 / 4 / 1
5,950
458
2,588
9,438
5,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Ra
11
0 / 5 / 2
6,744
519
5,162
6,925
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
19
Kills
3
3
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
0
3
9.5
W
Tyr
 
Tyr
2
1
2
3
L
Shiva
 
Shiva
1
2
1
0.75
L
Jing Wei
 
Jing Wei
0
5
0
0
W
5
0
5
7.5
L
He Bo
Gаbu
He Bo
2
3
1
0.83
L
Nox
0
4
1
0.13
W
1
0
7
4.5
L
Ra
0
5
2
0.2
W
Ah Muzen Cab
μετzαy
Ah Muzen Cab
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,768
Damage
20,937
41,538
Taken
45,461
21,053
Mitigated
17,573
14,122
Healing
13,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,621
860
0
2,314
7,056
2,602
0
923
6,133
58,013
0
W
Tyr
 
Tyr
5,129
561
0
5,296
10,276
7,803
0
1,437
8,839
0
57,244
L
Shiva
 
Shiva
5,310
564
0
4,419
9,186
3,944
0
851
8,335
0
55,887
L
Jing Wei
 
Jing Wei
4,484
2,498
0
3,009
12,787
3,473
0
1,241
11,546
0
53,857
W
11,424
4,496
0
472
6,070
2,166
0
669
5,401
0
70,536
L
He Bo
Gаbu
He Bo
3,393
280
0
2,218
7,125
2,158
0
3,277
3,848
43,238
0
L
Nox
2,588
525
61
1,518
9,438
5,618
0
2,567
6,871
16,357
0
W
4,837
600
1,388
1,862
8,681
5,307
0
2,814
5,169
19,776
6,081
L
Ra
5,162
174
734
1,606
6,925
2,380
0
1,330
5,595
48,241
0
W
Ah Muzen Cab
μετzαy
Ah Muzen Cab
7,757
1,833
0
2,790
9,455
3,175
0
5,300
4,155
0
79,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,597
Gold Earned
35,012
571
Minions Killed
470
0
Camps Cleared
0
1,510,424
Distance Traveled
1,355,958
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,848
681
102
8
0
336,829
5
W
Tyr
8,410
647
128
10
0
309,428
4
L
Shiva
8,015
617
117
9
0
281,323
4
L
Jing Wei
7,288
561
120
9
0
246,901
5
W
Ullr
9,018
694
142
11
0
266,359
4
L
He Bo
7,015
540
91
7
0
282,888
1
L
Nox
5,950
458
27
2
0
276,531
5
W
Geb
7,331
564
47
4
0
295,940
5
L
Ra
6,744
519
115
9
0
268,315
6
W
Ah Muzen Cab
8,990
692
152
12
0
301,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role