Player Matchup

Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ForeverSad
Medusa
Level 128
God Stats
10W - 5L
1,876 SR
Queue Stats
151W - 140L
1,593 Elo+
Solo
Shiva
Shiva
JustStryker
Shiva
Level 160
God Stats
24W - 17L
1,624 SR
Queue Stats
979W - 631L
1,577 Elo+
Solo
Geb
Geb
Lord_Malf
Geb
Level 72
God Stats
3W - 0L
1,726 SR
Queue Stats
40W - 37L
1,585 Elo+
Solo
Serqet
Serqet
Lordmyboss
Serqet
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 122L
1,530 Elo+
Solo
Team Averages
Level 110
1,645 SR
1,557 Elo+

VS

Team Averages
Level 124
1,533 SR
1,552 Elo+
Da Ji
Da Ji
 
Da Ji
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BlackSttorm98
Sobek
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,688 Elo+
Solo
Olorun
Olorun
Sebasbul
Olorun
Level 106
God Stats
13W - 9L
1,667 SR
Queue Stats
120W - 110L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
5 / 2 / 1
6,354
635
3,436
3,142
827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ForeverSad
Medusa
10
2 / 3 / 0
5,642
564
3,703
5,097
1,291
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 1
5,467
547
3,694
8,548
3,250
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 2
4,939
494
3,664
7,616
3,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
Lordmyboss
Serqet
10
1 / 1 / 4
5,779
578
2,302
5,873
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
4 / 5 / 2
6,147
615
3,226
8,198
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
 
Osiris
11
2 / 3 / 1
5,894
589
6,372
8,215
7,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
 
Nu Wa
6
0 / 0 / 0
4,394
439
1,015
764
183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 4
5,684
568
2,269
7,591
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Sebasbul
Olorun
10
4 / 1 / 1
6,070
607
5,863
6,678
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
9
Kills
10
10
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
1
2.75
L
Da Ji
 
Da Ji
4
5
2
1
L
Osiris
 
Osiris
2
3
1
0.83
L
Nu Wa
 
Nu Wa
0
0
0
0
L
0
0
4
2
W
Medusa
ForeverSad
Medusa
2
3
0
0.67
W
1
2
1
0.75
W
0
2
2
0.5
W
Serqet
Lordmyboss
Serqet
1
1
4
3
L
Olorun
Sebasbul
Olorun
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,799
Damage
18,745
30,276
Taken
31,446
10,437
Mitigated
17,314
7,441
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,436
156
0
367
3,142
827
0
325
2,817
32,155
0
L
Da Ji
 
Da Ji
3,226
1,123
0
628
8,198
2,611
0
1,882
6,160
0
34,082
L
Osiris
 
Osiris
6,372
2,605
0
2,754
8,215
7,383
0
1,391
6,672
0
35,758
L
Nu Wa
 
Nu Wa
1,015
375
0
350
764
183
65
248
516
16,009
0
L
2,269
558
0
3,173
7,591
5,064
0
1,955
5,636
16,725
0
W
Medusa
ForeverSad
Medusa
3,703
2,302
0
857
5,097
1,291
0
2,761
2,336
0
32,083
W
3,694
1,133
0
2,012
8,548
3,250
0
88
8,460
0
23,868
W
3,664
522
0
1,751
7,616
3,409
0
5,254
2,362
13,720
650
W
Serqet
Lordmyboss
Serqet
2,302
469
0
2,454
5,873
1,660
0
719
5,154
0
27,001
L
Olorun
Sebasbul
Olorun
5,863
3,107
300
4,321
6,678
2,073
282
1,256
5,391
40,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,181
Gold Earned
28,189
259
Minions Killed
263
0
Camps Cleared
0
1,009,833
Distance Traveled
858,933
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,354
635
72
7
0
190,420
4
L
Da Ji
6,147
615
67
7
0
205,345
4
L
Osiris
5,894
589
64
6
0
195,348
4
L
Nu Wa
4,394
439
24
2
0
89,812
0
L
Sobek
5,684
568
35
4
0
201,584
3
W
Medusa
5,642
564
65
7
0
192,726
2
W
Shiva
5,467
547
47
5
0
206,694
3
W
Geb
4,939
494
17
2
0
188,493
2
W
Serqet
5,779
578
58
6
0
231,500
3
L
Olorun
6,070
607
73
7
0
166,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role