Player Matchup

Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
 
Kumbhakarna
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,500 SR
1,500 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,496 SR
1,711 MMR
Medusa
Medusa
Platinum V
FroiBoi
Medusa
Platinum V
Level 146
God Stats
13W - 21L
1,506 SR
Queue Stats
33W - 53L
1,810 MMR
Solo
Hel
Hel
Gold III
NicolasGT5
Hel
Gold III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 46L
1,588 MMR
Solo
Fenrir
Fenrir
Gold I
iISrLibraVip
Fenrir
Gold I
Level 106
God Stats
6W - 4L
1,481 SR
Queue Stats
289W - 278L
1,736 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
8 / 0 / 5
8,763
797
7,799
9,131
11,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
 
Anhur
13
4 / 6 / 8
8,565
779
10,827
11,503
3,737
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
 
Kumbhakarna
12
2 / 3 / 9
7,753
705
3,518
12,356
6,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Ah Muzen CabShivaBastetThothPersephone

VS

Bans
AtlasScyllaGilgameshMorgan Le FayAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FroiBoi
Medusa
14
7 / 3 / 2
8,539
776
13,912
7,766
1,719
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 6 / 6
7,245
659
4,425
10,500
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
11
1 / 5 / 6
7,078
643
5,839
9,099
6,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
14
Kills
9
9
Deaths
14
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
8
0
5
10.5
L
Anhur
 
Anhur
4
6
8
1.33
L
Kumbhakarna
 
Kumbhakarna
2
3
9
2.17
W
Medusa
FroiBoi
Medusa
7
3
2
2.67
W
1
6
6
0.67
W
Fenrir
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,144
Damage
24,176
32,990
Taken
27,365
21,551
Mitigated
10,957
11,900
Healing
7,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,799
1,090
1,554
4,754
9,131
11,782
224
1,792
7,339
24,517
0
L
Anhur
 
Anhur
10,827
6,393
0
4,372
11,503
3,737
226
1,994
9,509
0
23,948
L
Kumbhakarna
 
Kumbhakarna
3,518
570
0
1,220
12,356
6,032
310
1,018
11,338
11,967
0
W
Medusa
FroiBoi
Medusa
13,912
8,492
0
1,045
7,766
1,719
112
2,309
5,457
0
41,223
W
4,425
298
1,947
2,370
10,500
2,370
0
4,696
5,804
15,395
0
W
Fenrir
5,839
1,534
0
2,231
9,099
6,868
0
4,663
4,436
0
9,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,081
Gold Earned
22,862
83
Minions Killed
111
2
Camps Cleared
7
585,189
Distance Traveled
595,154
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,763
797
28
3
0
204,207
4
L
Anhur
8,565
779
40
4
2
184,224
4
L
Kumbhakarna
7,753
705
15
1
0
196,758
2
W
Medusa
8,539
776
64
6
5
207,294
1
W
Hel
7,245
659
35
3
1
194,248
1
W
Fenrir
7,078
643
12
1
1
193,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role