Player Matchup

Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
BirSesVar_TR
Hades
Level 142
God Stats
96W - 69L
1,565 SR
Queue Stats
151W - 143L
1,383 Elo+
Solo
Ne Zha
Ne Zha
Cease_System32-
Ne Zha
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
221W - 234L
1,411 Elo+
Solo
Artemis
Artemis
HeX Snipe
Artemis
Level 87
God Stats
2W - 4L
1,317 SR
Queue Stats
174W - 174L
1,443 Elo+
Solo
Ymir
Ymir
agus_laso
Ymir
Level 66
God Stats
19W - 15L
1,409 SR
Queue Stats
164W - 194L
1,379 Elo+
Solo
Team Averages
Level 105
1,458 SR
1,423 Elo+

VS

Team Averages
Level 104
1,596 SR
1,426 Elo+
Ullr
Ullr
Emirated
Ullr
Level 117
God Stats
6W - 6L
1,504 SR
Queue Stats
403W - 399L
1,448 Elo+
Solo
Atlas
Atlas
GurrenLagann078
Atlas
Level 121
God Stats
57W - 30L
1,669 SR
Queue Stats
203W - 216L
1,426 Elo+
Party 1
Mulan
Mulan
Insta-avoidkatsu
Mulan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,445 Elo+
Solo
Merlin
Merlin
patshogun 47
Merlin
Level 128
God Stats
10W - 10L
1,538 SR
Queue Stats
323W - 342L
1,393 Elo+
Solo
Hercules
Hercules
saisko
Hercules
Level 91
God Stats
1W - 1L
1,768 SR
Queue Stats
271W - 272L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
2 / 0 / 0
6,548
595
5,224
5,449
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 0 / 5
7,179
653
6,650
7,463
3,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
4 / 2 / 2
6,369
579
4,741
7,835
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Artemis
HeX Snipe
Artemis
9
2 / 0 / 3
5,712
519
7,353
4,463
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
9
1 / 2 / 3
5,668
515
3,623
8,832
4,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
8
0 / 4 / 4
4,858
442
4,512
8,827
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 2
5,835
530
5,438
9,328
4,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 1
4,924
448
3,993
7,868
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
9
1 / 1 / 0
5,067
461
3,199
5,770
1,823
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
saisko
Hercules
9
1 / 5 / 1
5,281
480
3,152
7,786
3,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
4
4
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
0
2
W
3
0
5
5.5
W
4
2
2
2.5
L
Ullr
0
4
4
0.5
L
2
1
2
3
W
Artemis
HeX Snipe
Artemis
2
0
3
3.5
L
0
2
1
0.25
W
Ymir
1
2
3
1.25
L
Merlin
1
1
0
1
L
Hercules
saisko
Hercules
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,591
Damage
20,294
34,042
Taken
39,579
16,111
Mitigated
15,751
15,185
Healing
12,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,224
2,452
0
3,161
5,449
4,402
0
0
5,080
0
32,457
W
6,650
275
431
4,857
7,463
3,246
522
2,852
4,577
44,254
612
W
4,741
2,264
0
628
7,835
2,256
0
891
6,912
0
32,722
L
Ullr
4,512
2,889
0
2,287
8,827
2,029
0
2,871
5,956
0
22,288
L
5,438
2,524
1,624
3,555
9,328
4,025
0
2,149
7,179
18,712
0
W
Artemis
HeX Snipe
Artemis
7,353
3,240
0
2,945
4,463
1,220
0
1,719
2,744
0
26,680
L
3,993
763
0
1,891
7,868
4,813
0
0
7,868
0
20,627
W
Ymir
3,623
844
101
3,062
8,832
4,987
0
3,175
5,657
17,014
0
L
Merlin
3,199
384
0
794
5,770
1,823
0
3,307
2,463
26,565
0
L
Hercules
saisko
Hercules
3,152
408
0
1,930
7,786
3,061
0
1,680
6,106
0
26,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,476
Gold Earned
25,965
292
Minions Killed
216
0
Camps Cleared
0
1,002,047
Distance Traveled
1,028,885
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,548
595
72
7
0
225,344
4
W
Hades
7,179
653
89
8
0
200,137
0
W
Ne Zha
6,369
579
52
5
0
214,222
1
L
Ullr
4,858
442
41
4
0
179,603
0
L
Atlas
5,835
530
29
3
0
215,038
0
W
Artemis
5,712
519
46
4
0
181,449
3
L
Mulan
4,924
448
43
4
0
215,972
0
W
Ymir
5,668
515
33
3
0
180,895
0
L
Merlin
5,067
461
50
5
0
188,955
0
L
Hercules
5,281
480
53
5
0
229,317
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role