Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Grimstr14
Jormungandr
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 62L
1,438 Elo+
Party 2
Thor
Thor
Lordnewplayer
Thor
Level 40
God Stats
1W - 3L
1,290 SR
Queue Stats
46W - 54L
1,545 Elo+
Solo
Ymir
Ymir
SlightlySmiting
Ymir
Level 27
God Stats
1W - 2L
1,286 SR
Queue Stats
35W - 32L
1,457 Elo+
Party 1
Scylla
Scylla
loed7052
Scylla
Level 139
God Stats
20W - 9L
1,748 SR
Queue Stats
259W - 148L
1,595 Elo+
Party 2
Team Averages
Level 80
1,465 SR
1,507 Elo+

VS

Team Averages
Level 78
1,435 SR
1,509 Elo+
Izanami
Izanami
FIags
Izanami
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 67L
1,575 Elo+
Party 3
Agni
Agni
Fothcrah
Agni
Level 120
God Stats
4W - 5L
1,501 SR
Queue Stats
210W - 211L
1,529 Elo+
Party 3
Odin
Odin
Pigs Are Blue
Odin
Level 109
God Stats
12W - 15L
1,441 SR
Queue Stats
144W - 146L
1,572 Elo+
Party 3
Ymir
Ymir
StarbuckTHEGOD
Ymir
Level 32
God Stats
0W - 2L
1,343 SR
Queue Stats
72W - 83L
1,390 Elo+
Solo
Nemesis
Nemesis
xxxXMuffinsXxxx
Nemesis
Level 47
God Stats
6W - 22L
1,392 SR
Queue Stats
161W - 182L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 0 / 7
9,697
646
13,854
9,610
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jormungandr
Grimstr14
Jormungandr
14
2 / 2 / 2
8,756
584
3,759
10,516
7,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
9 / 3 / 5
9,690
646
9,318
11,864
4,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 0 / 9
7,892
526
2,687
9,910
9,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
loed7052
Scylla
15
4 / 0 / 5
8,890
593
9,599
7,567
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FIags
Izanami
12
0 / 4 / 0
7,230
482
3,906
10,915
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
13
1 / 6 / 1
7,794
520
7,843
9,624
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 1
7,669
511
7,002
9,766
7,638
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 6 / 0
6,425
428
3,330
17,430
14,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 4 / 0
7,230
482
7,379
9,917
3,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
22
Kills
5
5
Deaths
22
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
7
8.5
L
Izanami
FIags
Izanami
0
4
0
0
L
Agni
1
6
1
0.25
W
Jormungandr
Grimstr14
Jormungandr
2
2
2
1.5
W
9
3
5
3.83
L
1
2
1
0.75
W
2
0
9
6.5
L
0
6
0
0
W
Scylla
loed7052
Scylla
4
0
5
6.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,217
Damage
29,460
49,467
Taken
57,652
27,790
Mitigated
31,299
12,568
Healing
8,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,854
9,793
0
3,038
9,610
3,066
858
1,988
7,614
0
84,449
L
Izanami
FIags
Izanami
3,906
2,481
0
1,942
10,915
2,820
1,997
2,148
8,767
0
48,458
L
Agni
7,843
596
0
1,249
9,624
2,429
0
3,392
6,232
42,602
0
W
Jormungandr
Grimstr14
Jormungandr
3,759
1,669
0
1,625
10,516
7,609
132
913
9,561
51,993
0
W
9,318
2,631
0
5,502
11,864
4,520
0
4,030
7,586
0
54,373
L
7,002
1,122
0
1,290
9,766
7,638
0
4,524
5,242
0
40,632
W
2,687
1,020
0
1,021
9,910
9,806
162
1,860
8,008
16,266
4,570
L
3,330
755
316
1,842
17,430
14,768
66
3,694
13,736
20,970
0
W
Scylla
loed7052
Scylla
9,599
1,498
0
1,382
7,567
2,789
154
1,930
5,525
54,930
0
L
7,379
2,126
0
2,169
9,917
3,644
0
1,706
8,211
0
36,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,925
Gold Earned
36,348
479
Minions Killed
396
0
Camps Cleared
0
1,520,585
Distance Traveled
1,431,673
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,697
646
141
9
0
286,477
3
L
Izanami
7,230
482
109
7
0
273,713
3
L
Agni
7,794
520
97
6
0
268,742
7
W
Jormungandr
8,756
584
116
8
0
296,884
4
W
Thor
9,690
646
84
6
0
327,963
3
L
Odin
7,669
511
99
7
0
301,228
5
W
Ymir
7,892
526
31
2
0
284,848
1
L
Ymir
6,425
428
33
2
0
274,441
3
W
Scylla
8,890
593
107
7
0
324,413
6
L
Nemesis
7,230
482
58
4
0
313,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role