Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Linsai66
Zhong Kui
Level 102
God Stats
2W - 0L
1,300 SR
Queue Stats
27W - 32L
1,489 Elo+
Solo
Ymir
Ymir
PopsCalledIT
Ymir
Level 83
God Stats
55W - 45L
1,526 SR
Queue Stats
111W - 121L
1,462 Elo+
Solo
Skadi
Skadi
iAngelStrxnge--x
Skadi
Level 109
God Stats
16W - 14L
1,561 SR
Queue Stats
376W - 337L
1,562 Elo+
Party 3
Mercury
Mercury
tatto2014
Mercury
Level 136
God Stats
10W - 4L
1,500 SR
Queue Stats
188W - 175L
1,485 Elo+
Party 3
Team Averages
Level 112
1,477 SR
1,500 Elo+

VS

Team Averages
Level 97
1,577 SR
1,460 Elo+
Atlas
Atlas
DouchieMcBag
Atlas
Level 143
God Stats
27W - 25L
1,582 SR
Queue Stats
51W - 50L
1,503 Elo+
Party 2
Neith
Neith
QueenBabyStomper
Neith
Level 150
God Stats
17W - 10L
1,665 SR
Queue Stats
381W - 374L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
SirHaze09
Cthulhu
Level 87
God Stats
36W - 32L
1,727 SR
Queue Stats
311W - 330L
1,463 Elo+
Solo
Thanatos
Thanatos
alexmija
Thanatos
Level 19
God Stats
3W - 5L
1,252 SR
Queue Stats
91W - 127L
1,183 Elo+
Party 1
Baron Samedi
Baron Samedi
xiixArsonxiix
Baron Samedi
Level 88
God Stats
392W - 354L
1,659 SR
Queue Stats
393W - 360L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 1 / 3
6,482
589
4,288
6,397
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Linsai66
Zhong Kui
12
1 / 0 / 0
6,657
605
4,789
6,663
5,159
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 1 / 6
5,782
526
4,519
8,616
6,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
6 / 1 / 3
6,734
612
8,714
5,597
1,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mercury
tatto2014
Mercury
10
3 / 0 / 4
6,193
563
4,373
5,944
1,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
5,010
455
3,876
10,156
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 3 / 0
5,206
473
2,979
4,421
1,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SirHaze09
Cthulhu
10
0 / 1 / 0
5,342
486
4,520
10,388
6,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
alexmija
Thanatos
7
0 / 4 / 1
4,474
407
1,432
6,556
1,699
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
xiixArsonxiix
Baron Samedi
10
2 / 3 / 0
5,941
540
3,939
8,112
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
3
3
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
3
4.5
L
0
3
2
0.33
W
Zhong Kui
Linsai66
Zhong Kui
1
0
0
1
W
1
1
6
4
L
1
3
0
0.33
L
Cthulhu
SirHaze09
Cthulhu
0
1
0
0
L
Thanatos
alexmija
Thanatos
0
4
1
0.13
W
6
1
3
7.5
W
Mercury
tatto2014
Mercury
3
0
4
5
L
Baron Samedi
xiixArsonxiix
Baron Samedi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,683
Damage
16,746
33,217
Taken
39,633
16,903
Mitigated
18,247
11,305
Healing
13,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,288
2,153
0
2,077
6,397
1,684
0
942
5,455
0
37,589
L
3,876
1,685
215
3,232
10,156
5,622
0
2,162
7,994
16,239
0
W
Zhong Kui
Linsai66
Zhong Kui
4,789
1,359
30
5,585
6,663
5,159
19
3,840
2,823
42,629
0
W
4,519
1,232
0
1,842
8,616
6,400
0
3,641
4,975
15,678
0
L
2,979
1,159
0
674
4,421
1,120
0
298
4,123
0
27,512
L
Cthulhu
SirHaze09
Cthulhu
4,520
441
0
3,972
10,388
6,640
0
5,139
5,249
31,487
0
L
Thanatos
alexmija
Thanatos
1,432
95
0
2,606
6,556
1,699
0
519
6,037
0
17,718
W
8,714
3,879
0
615
5,597
1,806
15
2,801
2,796
0
40,577
W
Mercury
tatto2014
Mercury
4,373
1,419
0
1,156
5,944
1,854
0
1,111
4,833
0
34,038
L
Baron Samedi
xiixArsonxiix
Baron Samedi
3,939
337
406
2,547
8,112
3,166
0
1,190
6,922
25,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
25,973
344
Minions Killed
239
0
Camps Cleared
0
1,064,064
Distance Traveled
906,401
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,482
589
65
6
0
204,138
2
L
Atlas
5,010
455
22
2
0
210,733
4
W
Zhong Kui
6,657
605
108
10
0
171,206
2
W
Ymir
5,782
526
26
2
0
199,000
2
L
Neith
5,206
473
59
5
0
178,230
0
L
Cthulhu
5,342
486
76
7
0
179,842
5
L
Thanatos
4,474
407
29
3
0
151,163
0
W
Skadi
6,734
612
79
7
0
221,668
1
W
Mercury
6,193
563
66
6
0
268,052
2
L
Baron Samedi
5,941
540
53
5
0
186,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role