Player Matchup

Merlin
Merlin
Kusty__932
Merlin
Level 43
God Stats
1W - 4L
1,193 SR
Queue Stats
244W - 395L
1,339 Elo+
Party 1
Horus
Horus
SATORU_LB2i
Horus
Level 29
God Stats
4W - 4L
1,421 SR
Queue Stats
106W - 174L
1,283 Elo+
Party 1
Neith
Neith
wargoddessX007
Neith
Level 122
God Stats
3W - 3L
1,388 SR
Queue Stats
54W - 85L
1,286 Elo+
Solo
Team Averages
Level 65
1,334 SR
1,303 Elo+

VS

Team Averages
Level 35
1,438 SR
1,174 Elo+
Guan Yu
Guan Yu
AlwaysFriedMason
Guan Yu
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,130 Elo+
Party 2
Thoth
Thoth
TheMojoeRizen
Thoth
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,130 Elo+
Party 2
Ares
Ares
xAAxOshorugi
Ares
Level 63
God Stats
0W - 2L
1,313 SR
Queue Stats
38W - 56L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kusty__932
Merlin
13
7 / 2 / 11
8,936
894
12,788
6,274
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 12
9,132
913
6,411
8,559
5,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
7 / 1 / 8
8,648
865
5,392
3,656
1,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 3
7,376
738
4,749
13,079
11,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 7 / 2
6,548
655
3,057
8,144
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 4 / 1
7,154
715
1,497
8,930
5,828
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
18
Kills
4
4
Deaths
18
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Merlin
Kusty__932
Merlin
7
2
11
6.25
W
4
1
12
10
L
1
7
2
0.29
W
7
1
8
11
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,591
Damage
9,303
18,489
Taken
30,153
8,626
Mitigated
19,365
7,222
Healing
4,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,749
579
1,460
2,126
13,079
11,623
0
6,395
6,684
0
17,356
W
Merlin
Kusty__932
Merlin
12,788
1,828
0
1,331
6,274
1,914
743
2,235
4,039
37,494
0
W
6,411
2,701
1,294
3,318
8,559
5,519
192
1,918
6,559
0
12,730
L
3,057
420
0
0
8,144
1,914
0
2,254
5,890
11,655
0
W
5,392
2,578
96
1,183
3,656
1,193
1,342
647
3,009
0
30,727
L
1,497
174
232
294
8,930
5,828
0
4,383
4,547
9,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,716
Gold Earned
21,078
118
Minions Killed
62
6
Camps Cleared
1
546,660
Distance Traveled
446,337
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,376
738
21
2
0
173,673
4
W
Merlin
8,936
894
52
5
3
166,698
1
W
Horus
9,132
913
10
1
1
191,903
0
L
Thoth
6,548
655
23
2
1
138,314
0
W
Neith
8,648
865
56
6
2
188,059
1
L
Ares
7,154
715
18
2
0
134,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role