Player Matchup

Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
BOSSPAFFY
Danzaburou
Silver II
Level 130
God Stats
6W - 9L
1,355 SR
Queue Stats
42W - 60L
1,055 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
DERANGED-ON-MOON
Sun Wukong
Silver I
Level 121
God Stats
6W - 4L
1,835 SR
Queue Stats
53W - 58L
1,201 MMR
Solo
Bacchus
Bacchus
Silver I
swaggkiller4000
Bacchus
Silver I
Level 148
God Stats
5W - 1L
1,358 SR
Queue Stats
62W - 70L
1,205 MMR
Solo
Awilix
Awilix
Silver II
xxPidge5069
Awilix
Silver II
Level 148
God Stats
10W - 9L
1,560 SR
Queue Stats
486W - 480L
1,074 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,522 SR
1,207 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,480 SR
1,173 MMR
Scylla
Scylla
Silver IV
 
Scylla
Silver IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver I
CAPP_-_CAPP
King Arthur
Silver I
Level 78
God Stats
1W - 7L
1,302 SR
Queue Stats
221W - 228L
1,102 MMR
Party 2
Atlas
Atlas
Silver I
D3ath_gun_3z
Atlas
Silver I
Level 142
God Stats
12W - 12L
1,372 SR
Queue Stats
150W - 145L
1,215 MMR
Solo
Nemesis
Nemesis
Silver II
WMRooney91130
Nemesis
Silver II
Level 123
God Stats
1W - 2L
1,717 SR
Queue Stats
54W - 68L
1,022 MMR
Party 1
Medusa
Medusa
Silver II
oP_Viziion
Medusa
Silver II
Level 65
God Stats
8W - 8L
1,509 SR
Queue Stats
113W - 119L
1,028 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 1 / 2
8,065
620
4,339
4,856
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
BOSSPAFFY
Danzaburou
13
1 / 0 / 1
7,730
595
2,914
6,013
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
DERANGED-ON-MOON
Sun Wukong
14
6 / 1 / 2
8,675
667
8,243
12,804
6,179
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
1 / 1 / 3
6,680
514
3,578
7,160
5,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
14
7 / 1 / 4
8,067
621
9,583
8,962
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CharybdisGebZeus

VS

Bans
CliodhnaGilgameshChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 4 / 2
6,410
493
3,868
5,846
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
CAPP_-_CAPP
King Arthur
9
0 / 7 / 3
5,931
456
4,833
12,605
8,742
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 1 / 0
5,334
410
2,248
6,788
2,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
11
1 / 4 / 2
7,054
543
5,334
10,388
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
oP_Viziion
Medusa
12
1 / 3 / 2
7,352
566
2,752
6,320
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
19
Kills
4
4
Deaths
19
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
2
5
L
Scylla
 
Scylla
2
4
2
0.75
W
Danzaburou
BOSSPAFFY
Danzaburou
1
0
1
1.5
L
King Arthur
CAPP_-_CAPP
King Arthur
0
7
3
0.21
L
0
1
0
0
W
Sun Wukong
DERANGED-ON-MOON
Sun Wukong
6
1
2
7
L
Nemesis
1
4
2
0.5
L
Medusa
oP_Viziion
Medusa
1
3
2
0.67
W
1
1
3
2.5
W
Awilix
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,657
Damage
19,035
39,795
Taken
41,947
19,190
Mitigated
17,986
12,346
Healing
5,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,339
314
0
1,680
4,856
2,483
168
1,436
3,420
50,718
0
L
Scylla
 
Scylla
3,868
77
0
0
5,846
1,566
0
1,817
3,841
33,110
0
W
Danzaburou
BOSSPAFFY
Danzaburou
2,914
901
0
4,281
6,013
1,788
976
630
5,383
0
51,513
L
King Arthur
CAPP_-_CAPP
King Arthur
4,833
462
0
260
12,605
8,742
0
1,216
11,348
0
30,620
L
2,248
977
710
1,808
6,788
2,605
0
1,622
5,156
8,515
0
W
Sun Wukong
DERANGED-ON-MOON
Sun Wukong
8,243
2,365
0
3,013
12,804
6,179
373
983
11,821
0
55,610
L
Nemesis
5,334
1,900
0
976
10,388
2,908
0
951
9,311
0
37,653
L
Medusa
oP_Viziion
Medusa
2,752
1,043
0
1,371
6,320
2,165
0
1,928
4,374
0
40,270
W
3,578
306
0
729
7,160
5,839
152
1,781
5,379
17,001
0
W
Awilix
9,583
3,038
0
2,643
8,962
2,901
0
1,286
7,676
0
49,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,217
Gold Earned
32,081
453
Minions Killed
288
0
Camps Cleared
0
1,352,861
Distance Traveled
1,224,987
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,065
620
100
8
0
259,760
4
L
Scylla
6,410
493
69
5
0
254,771
4
W
Danzaburou
7,730
595
107
8
0
264,310
5
L
King Arthur
5,931
456
51
4
0
231,413
2
L
Atlas
5,334
410
14
1
0
222,141
4
W
Sun Wukong
8,675
667
123
9
0
255,641
0
L
Nemesis
7,054
543
68
5
0
276,180
2
L
Medusa
7,352
566
86
7
0
240,482
5
W
Bacchus
6,680
514
27
2
0
254,790
6
W
Awilix
8,067
621
96
7
0
318,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role