Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
HlopchikTaras
Sun Wukong
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 5L
1,781 Elo+
Party 1
Chiron
Chiron
groschichi55
Chiron
Level 34
God Stats
5W - 6L
1,500 SR
Queue Stats
93W - 122L
1,404 Elo+
Solo
Sylvanus
Sylvanus
xyinyaaa
Sylvanus
Level 147
God Stats
13W - 4L
1,750 SR
Queue Stats
350W - 279L
1,673 Elo+
Party 1
Nu Wa
Nu Wa
ЕбенаПиздена
Nu Wa
Level 147
God Stats
3W - 3L
1,697 SR
Queue Stats
186W - 162L
1,601 Elo+
Party 1
Team Averages
Level 97
1,589 SR
1,592 Elo+

VS

Team Averages
Level 53
1,711 SR
1,591 Elo+
Shiva
Shiva
Cellularity9681
Shiva
Level 29
God Stats
2W - 1L
1,859 SR
Queue Stats
85W - 81L
1,519 Elo+
Party 3
Hachiman
Hachiman
DerRangHöchste
Hachiman
Level 3
God Stats
29W - 19L
1,815 SR
Queue Stats
284W - 216L
1,780 Elo+
Party 2
Arachne
Arachne
HarunoSasuke
Arachne
Level 99
God Stats
8W - 4L
1,787 SR
Queue Stats
447W - 351L
1,548 Elo+
Party 2
Kukulkan
Kukulkan
amir_baftijaj
Kukulkan
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
220W - 199L
1,588 Elo+
Party 2
Mercury
Mercury
benca0153
Mercury
Level 104
God Stats
6W - 6L
1,595 SR
Queue Stats
86W - 84L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
13 / 0 / 4
16,127
672
12,900
18,371
10,911
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
HlopchikTaras
Sun Wukong
20
12 / 4 / 8
14,885
620
29,563
36,061
40,213
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
19
2 / 0 / 11
12,232
510
16,608
12,626
5,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
xyinyaaa
Sylvanus
19
4 / 0 / 12
13,159
548
11,742
23,736
32,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
4 / 3 / 16
13,074
545
25,613
11,160
4,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 2
11,250
469
10,144
24,962
23,706
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
17
0 / 8 / 2
10,228
426
19,785
22,063
7,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
HarunoSasuke
Arachne
15
1 / 6 / 0
9,608
400
9,031
32,541
29,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
amir_baftijaj
Kukulkan
17
1 / 9 / 5
10,931
455
13,499
18,353
6,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mercury
benca0153
Mercury
14
3 / 6 / 1
9,944
414
8,603
16,633
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
17
35
Kills
7
7
Deaths
35
51
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
0
4
15
L
2
6
2
0.5
L
Hachiman
0
8
2
0.13
L
Arachne
HarunoSasuke
Arachne
1
6
0
0.17
W
Sun Wukong
HlopchikTaras
Sun Wukong
12
4
8
4
L
Kukulkan
amir_baftijaj
Kukulkan
1
9
5
0.39
L
Mercury
benca0153
Mercury
3
6
1
0.58
W
Chiron
2
0
11
7.5
W
Sylvanus
xyinyaaa
Sylvanus
4
0
12
10
W
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,426
Damage
61,062
101,954
Taken
114,552
93,794
Mitigated
71,650
48,868
Healing
22,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,900
2,406
0
9,524
18,371
10,911
5,913
2,019
16,352
0
134,537
L
10,144
1,385
511
2,704
24,962
23,706
0
7,134
17,385
76
69,662
L
Hachiman
19,785
14,130
0
5,686
22,063
7,221
1,198
5,878
16,047
0
97,501
L
Arachne
HarunoSasuke
Arachne
9,031
5,347
2,802
8,201
32,541
29,727
0
10,222
21,924
0
26,317
W
Sun Wukong
HlopchikTaras
Sun Wukong
29,563
6,656
0
18,732
36,061
40,213
1,767
6,818
28,479
0
115,116
L
Kukulkan
amir_baftijaj
Kukulkan
13,499
1,423
0
1,963
18,353
6,909
0
5,374
12,621
73,985
0
L
Mercury
benca0153
Mercury
8,603
4,847
0
668
16,633
4,087
0
6,197
10,078
0
57,195
W
Chiron
16,608
4,968
2,380
5,409
12,626
5,707
4,419
513
12,113
0
102,991
W
Sylvanus
xyinyaaa
Sylvanus
11,742
2,209
2,917
7,124
23,736
32,136
1,586
1,510
21,476
45,209
9,681
W
25,613
4,925
114
2,668
11,160
4,827
1,604
2,715
8,445
85,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,477
Gold Earned
51,961
795
Minions Killed
554
0
Camps Cleared
0
2,448,830
Distance Traveled
2,066,984
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,127
672
211
9
0
581,411
8
L
Shiva
11,250
469
112
5
0
475,975
2
L
Hachiman
10,228
426
171
7
0
396,791
6
L
Arachne
9,608
400
35
1
0
437,926
3
W
Sun Wukong
14,885
620
198
8
0
481,896
2
L
Kukulkan
10,931
455
139
6
0
396,931
6
L
Mercury
9,944
414
97
4
0
359,361
2
W
Chiron
12,232
510
176
7
0
496,899
2
W
Sylvanus
13,159
548
94
4
0
459,295
2
W
Nu Wa
13,074
545
116
5
0
429,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role