Player Matchup

Shiva
Shiva
TCO006
Shiva
Level 89
God Stats
4W - 14L
1,500 SR
Queue Stats
75W - 140L
1,360 Elo+
Solo
Sobek
Sobek
concepteffect
Sobek
Level 125
God Stats
6W - 3L
1,608 SR
Queue Stats
78W - 101L
1,421 Elo+
Solo
Kukulkan
Kukulkan
lmASeal
Kukulkan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,481 Elo+
Solo
Team Averages
Level 107
1,536 SR
1,421 Elo+

VS

Team Averages
Level 83
1,578 SR
1,429 Elo+
Hercules
Hercules
SFN_Kennel
Hercules
Level 35
God Stats
4W - 6L
1,400 SR
Queue Stats
64W - 50L
1,552 Elo+
Solo
Scylla
Scylla
crownedclown123
Scylla
Level 62
God Stats
1W - 1L
1,717 SR
Queue Stats
256W - 366L
1,389 Elo+
Solo
Ne Zha
Ne Zha
wooten3000
Ne Zha
Level 153
God Stats
2W - 3L
1,617 SR
Queue Stats
173W - 210L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
TCO006
Shiva
16
2 / 9 / 4
11,562
578
14,352
21,423
17,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 2 / 5
13,037
652
14,553
26,064
33,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
lmASeal
Kukulkan
18
5 / 8 / 2
13,518
676
12,528
17,166
8,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SFN_Kennel
Hercules
20
7 / 2 / 11
14,133
707
18,177
26,470
24,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
7 / 3 / 8
14,107
705
13,804
10,489
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
wooten3000
Ne Zha
18
5 / 6 / 13
13,700
685
18,652
18,893
8,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
11
Kills
19
19
Deaths
11
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hercules
SFN_Kennel
Hercules
7
2
11
6.25
L
Shiva
TCO006
Shiva
2
9
4
0.44
L
4
2
5
3.25
W
7
3
8
3.67
L
Kukulkan
lmASeal
Kukulkan
5
8
2
0.75
W
Ne Zha
wooten3000
Ne Zha
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,433
Damage
50,633
64,653
Taken
55,852
59,292
Mitigated
37,000
15,177
Healing
13,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
SFN_Kennel
Hercules
18,177
6,631
172
3,550
26,470
24,776
422
12,442
14,028
0
47,658
L
Shiva
TCO006
Shiva
14,352
4,422
221
3,465
21,423
17,587
25
4,235
16,886
0
43,031
L
14,553
846
0
10,142
26,064
33,047
52
7,679
17,749
35,702
0
W
13,804
544
931
3,375
10,489
4,020
1,226
5,937
4,552
47,844
0
L
Kukulkan
lmASeal
Kukulkan
12,528
1,856
441
908
17,166
8,658
0
1,348
15,736
61,380
0
W
Ne Zha
wooten3000
Ne Zha
18,652
7,470
407
5,552
18,893
8,204
1,518
9,206
9,687
0
50,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,117
Gold Earned
41,940
174
Minions Killed
204
5
Camps Cleared
11
997,145
Distance Traveled
1,034,026
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,133
707
55
3
1
369,825
4
L
Shiva
11,562
578
34
2
1
348,165
0
L
Sobek
13,037
652
36
2
2
357,059
7
W
Scylla
14,107
705
90
5
3
341,870
5
L
Kukulkan
13,518
676
104
5
2
291,921
2
W
Ne Zha
13,700
685
59
3
7
322,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role