Player Matchup

Ares
Ares
Platinum II
Butterboy67
Ares
Platinum II
Level 154
God Stats
4W - 4L
1,785 SR
Queue Stats
81W - 76L
1,903 MMR
Party 1
Sol
Sol
Diamond V
Bwendo
Sol
Diamond V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 135L
2,298 MMR
Solo
Camazotz
Camazotz
Platinum II
divineenigma26
Camazotz
Platinum II
Level 154
God Stats
4W - 3L
1,711 SR
Queue Stats
109W - 85L
1,877 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,665 SR
2,026 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,675 SR
2,024 MMR
Thoth
Thoth
Diamond II
FatalGank
Thoth
Diamond II
Level 160
God Stats
6W - 3L
1,851 SR
Queue Stats
110W - 44L
2,513 MMR
Solo
Chaac
Chaac
Platinum IV
Pacific Grim613
Chaac
Platinum IV
Level 145
God Stats
2W - 1L
1,784 SR
Queue Stats
39W - 44L
1,732 MMR
Solo
Neith
Neith
Platinum IV
srbilboboleiro
Neith
Platinum IV
Level 160
God Stats
2W - 5L
1,389 SR
Queue Stats
74W - 80L
1,826 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,563
656
3,256
16,673
10,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
Bwendo
Sol
10
0 / 5 / 1
6,307
631
4,995
8,552
2,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
10
2 / 4 / 0
6,418
642
4,616
12,159
4,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BastetShivaPersephoneAtlasGilgamesh

VS

Bans
Ah Muzen CabOdinFenrirGaneshaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
FatalGank
Thoth
15
14 / 0 / 0
10,004
1,000
17,975
4,903
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 11
7,185
719
6,960
9,152
6,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 1 / 9
7,245
725
6,515
6,113
2,064
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
14
14
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Sol
Bwendo
Sol
0
5
1
0.1
W
Thoth
FatalGank
Thoth
14
0
0
14
W
0
1
11
5.5
L
Camazotz
2
4
0
0.5
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,867
Damage
31,450
37,384
Taken
20,168
17,363
Mitigated
10,724
8,606
Healing
5,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,256
167
308
3,772
16,673
10,637
0
8,047
8,399
11,611
0
L
Sol
Bwendo
Sol
4,995
1,542
0
1,354
8,552
2,068
0
4,818
3,619
20,382
1,842
W
Thoth
FatalGank
Thoth
17,975
385
0
1,396
4,903
1,675
1,429
2,596
2,189
43,227
0
W
6,960
1,211
0
2,720
9,152
6,985
0
2,931
5,998
0
13,541
L
Camazotz
4,616
1,008
0
3,172
12,159
4,658
0
5,472
6,424
0
15,958
W
6,515
1,827
0
1,483
6,113
2,064
1,244
2,366
3,653
0
24,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,288
Gold Earned
24,434
85
Minions Killed
112
4
Camps Cleared
5
465,996
Distance Traveled
601,703
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,563
656
26
3
1
159,653
0
L
Sol
6,307
631
46
5
1
151,990
1
W
Thoth
10,004
1,000
68
7
3
219,157
2
W
Chaac
7,185
719
9
1
0
198,427
0
L
Camazotz
6,418
642
13
1
2
154,353
1
W
Neith
7,245
725
35
4
2
184,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role