Player Matchup

Cthulhu
Cthulhu
Platinum IV
BoomerTheGreat1
Cthulhu
Platinum IV
Level 154
God Stats
12W - 11L
1,730 SR
Queue Stats
218W - 275L
1,761 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
Pacific Grim613
Hou Yi
Platinum IV
Level 145
God Stats
7W - 14L
1,444 SR
Queue Stats
39W - 44L
1,768 MMR
Solo
Anubis
Anubis
Gold II
SoyPivotable
Anubis
Gold II
Level 99
God Stats
0W - 1L
1,555 SR
Queue Stats
16W - 16L
1,769 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,576 SR
1,766 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,720 SR
1,864 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond V
Bwendo
Ah Muzen Cab
Diamond V
Level 129
God Stats
8W - 5L
1,893 SR
Queue Stats
144W - 135L
2,262 MMR
Solo
Ra
Ra
Gold IV
Tewnie
Ra
Gold IV
Level 155
God Stats
5W - 3L
1,500 SR
Queue Stats
280W - 338L
1,672 MMR
Solo
Ymir
Ymir
Gold II
stevesfarias
Ymir
Gold II
Level 147
God Stats
3W - 0L
1,768 SR
Queue Stats
75W - 84L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 6
12,263
766
17,618
17,937
22,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 6 / 10
10,251
641
8,962
12,138
4,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
15
5 / 6 / 4
11,043
690
11,081
12,074
4,663
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothBastetHe BoPersephoneOlorun

VS

Bans
GilgameshAthenaGebAresCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bwendo
Ah Muzen Cab
16
7 / 4 / 3
11,849
741
14,111
12,285
4,464
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ra
17
6 / 6 / 5
12,357
772
10,802
12,718
4,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 4 / 11
12,357
772
7,367
18,870
20,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
33
14
Kills
14
14
Deaths
14
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
8
2
6
5.5
W
Ah Muzen Cab
Bwendo
Ah Muzen Cab
7
4
3
2.13
L
1
6
10
1
L
Anubis
5
6
4
1.17
W
Ra
6
6
5
1.42
W
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,661
Damage
32,280
42,149
Taken
43,873
31,736
Mitigated
29,184
8,188
Healing
13,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,618
1,539
197
4,078
17,937
22,399
243
7,137
10,800
39,422
0
W
Ah Muzen Cab
Bwendo
Ah Muzen Cab
14,111
4,090
0
1,767
12,285
4,464
1,432
8,778
3,348
0
49,278
L
8,962
4,155
321
1,916
12,138
4,674
472
5,924
6,214
0
36,122
L
Anubis
11,081
536
0
1,676
12,074
4,663
364
5,746
6,328
43,969
0
W
Ra
10,802
204
2,501
4,594
12,718
4,366
519
9,866
2,713
48,218
0
W
7,367
1,009
0
4,778
18,870
20,354
63
10,249
8,120
18,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,557
Gold Earned
36,563
180
Minions Killed
174
7
Camps Cleared
7
783,462
Distance Traveled
851,517
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,263
766
53
3
2
307,594
0
W
Ah Muzen Cab
11,849
741
76
5
4
284,245
0
L
Hou Yi
10,251
641
62
4
3
248,043
3
L
Anubis
11,043
690
65
4
2
227,825
4
W
Ra
12,357
772
76
5
2
290,324
1
W
Ymir
12,357
772
22
1
1
276,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role