Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
RsNDelta
Sol
Level 74
God Stats
37W - 38L
1,526 SR
Queue Stats
321W - 393L
1,456 Elo+
Party 1
Izanami
Izanami
RsNGolf
Izanami
Level 89
God Stats
24W - 35L
1,434 SR
Queue Stats
275W - 345L
1,444 Elo+
Party 1
Anubis
Anubis
RsNOverdrive
Anubis
Level 3
God Stats
12W - 11L
1,500 SR
Queue Stats
27W - 30L
1,479 Elo+
Party 1
Fafnir
Fafnir
Wrath1200
Fafnir
Level 49
God Stats
0W - 5L
1,500 SR
Queue Stats
174W - 230L
1,457 Elo+
Solo
Team Averages
Level 64
1,492 SR
1,467 Elo+

VS

Team Averages
Level 66
1,674 SR
1,531 Elo+
Tiamat
Tiamat
B3NMAZ
Tiamat
Level 125
God Stats
10W - 4L
1,715 SR
Queue Stats
56W - 34L
1,564 Elo+
Party 2
Camazotz
Camazotz
BabaApo
Camazotz
Level 109
God Stats
6W - 1L
1,780 SR
Queue Stats
71W - 62L
1,566 Elo+
Party 3
Hercules
Hercules
M0nistar
Hercules
Level 38
God Stats
5W - 3L
1,464 SR
Queue Stats
146W - 183L
1,337 Elo+
Solo
Thor
Thor
ProfesseurGreed
Thor
Level 28
God Stats
4W - 1L
1,892 SR
Queue Stats
41W - 18L
1,612 Elo+
Party 2
Olorun
Olorun
wowthisguyisfine
Olorun
Level 28
God Stats
3W - 3L
1,518 SR
Queue Stats
84W - 72L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
4 / 6 / 0
5,526
553
4,358
9,771
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
5,000
500
5,807
9,487
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
RsNGolf
Izanami
8
2 / 2 / 2
4,959
496
5,429
5,146
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
7
0 / 5 / 2
4,773
477
2,440
6,022
1,958
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
Wrath1200
Fafnir
7
0 / 0 / 3
4,833
483
2,502
6,108
4,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
B3NMAZ
Tiamat
12
6 / 2 / 3
7,294
729
5,708
5,297
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
BabaApo
Camazotz
11
1 / 0 / 3
6,130
613
5,867
10,628
4,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
M0nistar
Hercules
8
1 / 1 / 1
5,280
528
1,987
6,684
2,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
9 / 0 / 5
7,670
767
8,500
6,451
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 1
5,151
515
5,083
6,552
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
17
18
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
6
0
0.67
W
Tiamat
B3NMAZ
Tiamat
6
2
3
3.75
W
Camazotz
BabaApo
Camazotz
1
0
3
2.5
W
Hercules
M0nistar
Hercules
1
1
1
1.5
W
9
0
5
11.5
L
0
5
0
0
L
Izanami
RsNGolf
Izanami
2
2
2
1.5
L
Anubis
0
5
2
0.2
L
Fafnir
Wrath1200
Fafnir
0
0
3
1.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,536
Damage
27,145
36,534
Taken
35,612
13,875
Mitigated
13,589
10,678
Healing
13,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,358
1,511
0
806
9,771
3,625
0
2,345
7,391
0
21,114
W
Tiamat
B3NMAZ
Tiamat
5,708
784
0
1,523
5,297
2,521
296
559
4,738
41,457
0
W
Camazotz
BabaApo
Camazotz
5,867
1,061
0
4,888
10,628
4,692
507
5,194
5,434
0
34,012
W
Hercules
M0nistar
Hercules
1,987
599
0
2,095
6,684
2,900
320
2,172
4,512
0
8,896
W
8,500
2,481
0
2,323
6,451
2,183
0
1,310
5,141
0
38,609
L
5,807
1,729
0
4,123
9,487
2,227
0
0
9,033
29,020
0
L
Izanami
RsNGolf
Izanami
5,429
3,480
0
1,610
5,146
1,476
225
2,410
2,736
0
24,134
L
Anubis
2,440
421
0
1,437
6,022
1,958
0
2,781
3,241
20,810
0
L
Fafnir
Wrath1200
Fafnir
2,502
627
0
2,702
6,108
4,589
0
3,255
2,817
8,276
0
W
5,083
2,197
201
2,878
6,552
1,293
966
1,514
5,038
36,026
198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,091
Gold Earned
31,525
212
Minions Killed
297
0
Camps Cleared
0
856,312
Distance Traveled
975,626
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,526
553
40
4
0
183,280
1
W
Tiamat
7,294
729
84
8
0
186,533
2
W
Camazotz
6,130
613
60
6
0
211,098
1
W
Hercules
5,280
528
16
2
0
202,194
5
W
Thor
7,670
767
76
8
0
217,702
2
L
Sol
5,000
500
57
6
0
149,047
2
L
Izanami
4,959
496
50
5
0
163,648
1
L
Anubis
4,773
477
55
6
0
154,705
1
L
Fafnir
4,833
483
10
1
0
205,632
4
W
Olorun
5,151
515
61
6
0
158,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role