Player Matchup

Artemis
Artemis
 
Artemis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Anestesia_Az--k
Mercury
Level 146
God Stats
18W - 15L
1,305 SR
Queue Stats
213W - 202L
1,508 Elo+
Party 2
Zeus
Zeus
Danut01
Zeus
Level 160
God Stats
3W - 1L
1,806 SR
Queue Stats
150W - 167L
1,422 Elo+
Solo
Kumbhakarna
Kumbhakarna
Tiwaz80
Kumbhakarna
Level 17
God Stats
10W - 7L
1,489 SR
Queue Stats
49W - 42L
1,453 Elo+
Party 2
Ao Kuang
Ao Kuang
jd1927
Ao Kuang
Level 93
God Stats
9W - 15L
1,289 SR
Queue Stats
100W - 114L
1,408 Elo+
Solo
Team Averages
Level 95
1,478 SR
1,458 Elo+

VS

Team Averages
Level 86
1,536 SR
1,480 Elo+
Da Ji
Da Ji
 
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
RsNDelta
Charybdis
Level 74
God Stats
20W - 36L
1,422 SR
Queue Stats
321W - 393L
1,457 Elo+
Party 1
Izanami
Izanami
RsNGolf
Izanami
Level 89
God Stats
24W - 35L
1,427 SR
Queue Stats
275W - 345L
1,444 Elo+
Party 1
Ra
Ra
RsNOverdrive
Ra
Level 2
God Stats
2W - 2L
1,832 SR
Queue Stats
27W - 30L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
15 / 1 / 3
10,145
676
15,296
9,496
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 1 / 5
9,032
602
5,921
11,343
4,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
Danut01
Zeus
14
2 / 4 / 0
8,352
557
8,055
8,602
3,209
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Tiwaz80
Kumbhakarna
13
1 / 0 / 14
8,622
575
3,243
11,201
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
jd1927
Ao Kuang
13
1 / 3 / 0
7,905
527
5,530
11,064
5,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
5 / 3 / 3
8,696
580
9,938
11,955
4,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
 
Hercules
15
2 / 1 / 2
8,590
573
6,394
10,530
6,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
RsNDelta
Charybdis
9
0 / 10 / 0
5,942
396
3,545
11,768
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
RsNGolf
Izanami
8
0 / 7 / 1
6,015
401
5,037
10,356
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 2
7,130
475
6,726
7,714
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
25
Kills
9
9
Deaths
25
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
15
1
3
16.5
L
Da Ji
 
Da Ji
5
3
3
2.17
L
Hercules
 
Hercules
2
1
2
3
W
6
1
5
8.5
W
Zeus
Danut01
Zeus
2
4
0
0.5
L
Charybdis
RsNDelta
Charybdis
0
10
0
0
L
Izanami
RsNGolf
Izanami
0
7
1
0.07
L
2
4
2
0.75
W
Kumbhakarna
Tiwaz80
Kumbhakarna
1
0
14
8
W
Ao Kuang
jd1927
Ao Kuang
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,045
Damage
31,640
51,706
Taken
52,323
26,310
Mitigated
17,390
16,157
Healing
11,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,296
7,763
0
5,285
9,496
3,084
1,215
1,228
8,268
0
71,404
L
Da Ji
 
Da Ji
9,938
2,428
0
1,552
11,955
4,455
0
3,917
8,038
0
50,316
L
Hercules
 
Hercules
6,394
1,093
0
4,211
10,530
6,951
0
7,027
3,503
9,822
45,249
W
5,921
4,445
0
1,064
11,343
4,058
1,055
2,032
9,311
0
63,825
W
Zeus
Danut01
Zeus
8,055
1,269
0
1,651
8,602
3,209
723
1,729
6,873
55,202
0
L
Charybdis
RsNDelta
Charybdis
3,545
1,592
0
1,665
11,768
1,774
0
1,916
9,852
0
25,568
L
Izanami
RsNGolf
Izanami
5,037
1,762
0
1,478
10,356
1,663
0
1,053
9,303
0
24,097
L
6,726
749
51
2,141
7,714
2,547
0
2,915
4,799
37,494
0
W
Kumbhakarna
Tiwaz80
Kumbhakarna
3,243
490
516
3,164
11,201
10,933
186
1,842
9,359
14,869
0
W
Ao Kuang
jd1927
Ao Kuang
5,530
1,189
0
4,477
11,064
5,026
447
992
10,072
39,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,056
Gold Earned
36,373
456
Minions Killed
398
0
Camps Cleared
0
1,460,524
Distance Traveled
1,318,541
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,145
676
126
8
0
277,516
0
L
Da Ji
8,696
580
86
6
0
300,594
5
L
Hercules
8,590
573
137
9
0
296,251
6
W
Mercury
9,032
602
105
7
0
344,098
0
W
Zeus
8,352
557
114
8
0
248,636
3
L
Charybdis
5,942
396
47
3
0
220,055
1
L
Izanami
6,015
401
49
3
0
242,530
4
L
Ra
7,130
475
79
5
0
259,111
2
W
Kumbhakarna
8,622
575
24
2
0
305,188
1
W
Ao Kuang
7,905
527
87
6
0
285,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role