Player Matchup

Hou Yi
Hou Yi
ElkZaDoR
Hou Yi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Sol
Sol
disy_rdb
Sol
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,393 Elo+
Party 1
Sun Wukong
Sun Wukong
kstrotek
Sun Wukong
Level 89
God Stats
3W - 1L
1,734 SR
Queue Stats
9W - 22L
1,272 Elo+
Party 1
Team Averages
Level 85
1,578 SR
1,388 Elo+

VS

Team Averages
Level 89
1,580 SR
1,353 Elo+
Nike
Nike
ChrispyToonz
Nike
Level 86
God Stats
1W - 0L
1,739 SR
Queue Stats
39W - 66L
1,360 Elo+
Party 2
Raijin
Raijin
clbenfu
Raijin
Level 73
God Stats
22W - 52L
1,294 SR
Queue Stats
141W - 225L
1,342 Elo+
Solo
Danzaburou
Danzaburou
itz_almond
Danzaburou
Level 109
God Stats
1W - 1L
1,707 SR
Queue Stats
55W - 89L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ElkZaDoR
Hou Yi
10
0 / 7 / 1
6,644
604
3,640
9,847
2,738
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 7 / 2
7,864
715
4,543
10,190
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
kstrotek
Sun Wukong
11
2 / 6 / 0
7,541
686
4,675
13,991
8,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 13
8,925
811
5,288
10,891
14,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
clbenfu
Raijin
13
3 / 1 / 12
8,380
762
5,723
6,907
2,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
itz_almond
Danzaburou
14
12 / 1 / 7
10,551
959
16,490
7,160
3,018
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
3
Kills
20
20
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
1
13
11.5
L
Hou Yi
ElkZaDoR
Hou Yi
0
7
1
0.07
W
Raijin
clbenfu
Raijin
3
1
12
9
L
1
7
2
0.29
W
Danzaburou
itz_almond
Danzaburou
12
1
7
15.5
L
Sun Wukong
kstrotek
Sun Wukong
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,858
Damage
27,501
34,028
Taken
24,958
13,157
Mitigated
19,856
3,574
Healing
5,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,288
753
609
1,626
10,891
14,104
280
1,721
9,035
0
14,291
L
Hou Yi
ElkZaDoR
Hou Yi
3,640
1,057
0
546
9,847
2,738
99
613
9,089
0
17,284
W
Raijin
clbenfu
Raijin
5,723
428
0
753
6,907
2,734
367
2,195
4,712
30,123
0
L
4,543
809
0
1,514
10,190
2,353
0
2,074
7,838
16,109
0
W
Danzaburou
itz_almond
Danzaburou
16,490
8,307
0
2,879
7,160
3,018
2,068
2,146
5,014
0
48,660
L
Sun Wukong
kstrotek
Sun Wukong
4,675
229
39
1,475
13,991
8,066
140
3,212
10,638
1,720
18,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,049
Gold Earned
27,856
89
Minions Killed
128
1
Camps Cleared
8
512,625
Distance Traveled
594,440
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,925
811
25
2
1
225,223
0
L
Hou Yi
6,644
604
26
2
0
155,652
2
W
Raijin
8,380
762
53
5
3
184,679
0
L
Sol
7,864
715
38
3
1
164,041
3
W
Danzaburou
10,551
959
50
5
4
184,538
2
L
Sun Wukong
7,541
686
25
2
0
192,932
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role