Player Matchup

Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
DEJONGH1530
Cernunnos
Level 157
God Stats
10W - 1L
1,553 SR
Queue Stats
239W - 245L
1,469 Elo+
Solo
King Arthur
King Arthur
Gavitonium
King Arthur
Level 39
God Stats
2W - 10L
1,178 SR
Queue Stats
160W - 173L
1,275 Elo+
Solo
Sylvanus
Sylvanus
Tr3man53z
Sylvanus
Level 46
God Stats
7W - 2L
1,724 SR
Queue Stats
18W - 18L
1,440 Elo+
Solo
Kukulkan
Kukulkan
aaronkelly4
Kukulkan
Level 37
God Stats
3W - 6L
1,342 SR
Queue Stats
92W - 118L
1,405 Elo+
Solo
Team Averages
Level 81
1,459 SR
1,418 Elo+

VS

Team Averages
Level 50
1,617 SR
1,438 Elo+
Freya
Freya
 
Freya
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
basedcringe2528
Geb
Level 17
God Stats
1W - 1L
1,746 SR
Queue Stats
7W - 9L
1,560 Elo+
Party 1
Zeus
Zeus
foxfoxyfox96
Zeus
Level 43
God Stats
35W - 37L
1,501 SR
Queue Stats
258W - 285L
1,454 Elo+
Solo
Fenrir
Fenrir
individualminded
Fenrir
Level 66
God Stats
0W - 1L
1,676 SR
Queue Stats
7W - 12L
1,321 Elo+
Party 2
Vamana
Vamana
minicook
Vamana
Level 27
God Stats
19W - 14L
1,661 SR
Queue Stats
211W - 239L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
5 / 0 / 2
6,442
644
3,052
7,214
3,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
DEJONGH1530
Cernunnos
9
2 / 2 / 5
5,575
558
5,870
5,694
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Gavitonium
King Arthur
10
0 / 0 / 2
5,561
556
2,423
4,183
3,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Tr3man53z
Sylvanus
9
1 / 1 / 7
5,308
531
4,936
4,508
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
aaronkelly4
Kukulkan
10
5 / 0 / 0
6,163
616
2,946
4,516
1,231
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
3 / 2 / 0
5,506
551
3,958
5,838
1,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 4 / 2
4,315
432
1,846
8,095
2,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,237
524
3,014
4,750
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

3
0 / 2 / 0
3,765
377
338
2,899
670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vamana
minicook
Vamana
10
0 / 2 / 0
5,655
566
2,495
7,252
3,378
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
13
Kills
3
3
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
0
2
6
L
Freya
 
Freya
3
2
0
1.5
W
Cernunnos
DEJONGH1530
Cernunnos
2
2
5
2.25
W
King Arthur
Gavitonium
King Arthur
0
0
2
1
W
Sylvanus
Tr3man53z
Sylvanus
1
1
7
4.5
W
Kukulkan
aaronkelly4
Kukulkan
5
0
0
5
L
0
4
2
0.25
L
0
3
0
0
L
0
2
0
0
L
Vamana
minicook
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,227
Damage
11,651
26,115
Taken
28,834
11,115
Mitigated
9,344
6,659
Healing
6,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,052
1,428
0
1,250
7,214
3,555
19
251
6,941
0
36,321
L
Freya
 
Freya
3,958
1,810
0
2,633
5,838
1,224
0
1,112
4,726
21,509
0
W
Cernunnos
DEJONGH1530
Cernunnos
5,870
3,144
0
1,884
5,694
1,641
483
3,264
2,430
0
29,907
W
King Arthur
Gavitonium
King Arthur
2,423
365
0
591
4,183
3,025
176
0
4,183
0
26,009
W
Sylvanus
Tr3man53z
Sylvanus
4,936
2,092
495
1,109
4,508
1,663
353
2,170
2,318
15,450
5,243
W
Kukulkan
aaronkelly4
Kukulkan
2,946
621
0
1,330
4,516
1,231
139
2,895
1,425
23,250
0
L
1,846
200
0
1,020
8,095
2,952
0
2,774
5,321
7,283
0
L
3,014
303
0
554
4,750
1,120
0
2,508
2,242
26,580
0
L
338
150
0
766
2,899
670
0
527
2,372
0
5,532
L
Vamana
minicook
Vamana
2,495
1,298
0
1,348
7,252
3,378
0
0
7,252
0
31,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,049
Gold Earned
24,478
247
Minions Killed
204
0
Camps Cleared
0
953,345
Distance Traveled
788,843
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,442
644
71
7
0
232,735
4
L
Freya
5,506
551
44
4
0
182,563
0
W
Cernunnos
5,575
558
43
4
0
169,789
1
W
King Arthur
5,561
556
55
6
0
189,919
2
W
Sylvanus
5,308
531
35
4
0
174,826
0
W
Kukulkan
6,163
616
43
4
0
186,076
1
L
Geb
4,315
432
10
1
0
178,629
0
L
Zeus
5,237
524
66
7
0
162,011
2
L
Fenrir
3,765
377
13
1
0
89,751
0
L
Vamana
5,655
566
71
7
0
175,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role