Player Matchup

Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Bilbobanger
Anhur
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 43L
1,295 Elo+
Party 2
Hel
Hel
Zorn1989
Hel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 56L
1,296 Elo+
Party 2
Team Averages
Level 60
1,500 SR
1,363 Elo+

VS

Team Averages
Level 57
1,532 SR
1,508 Elo+
Ganesha
Ganesha
 
Ganesha
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Tantrum6
Bastet
Level 103
God Stats
13W - 8L
1,689 SR
Queue Stats
32W - 27L
1,524 Elo+
Solo
Thoth
Thoth
m0Idy
Thoth
Level 25
God Stats
8W - 9L
1,407 SR
Queue Stats
24W - 35L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 10 / 2
7,517
683
4,870
15,008
6,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 6 / 1
7,468
679
4,644
12,400
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 3
6,994
636
3,996
9,190
2,039
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
1 / 0 / 17
9,341
849
4,879
11,380
10,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
Tantrum6
Bastet
15
14 / 1 / 4
10,407
946
15,006
10,445
3,981
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
m0Idy
Thoth
14
5 / 2 / 13
8,978
816
13,464
4,439
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
3
Kills
20
20
Deaths
3
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
10
2
0.2
W
Ganesha
 
Ganesha
1
0
17
9.5
L
2
6
1
0.42
W
Bastet
Tantrum6
Bastet
14
1
4
16
L
0
4
3
0.38
W
Thoth
m0Idy
Thoth
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,510
Damage
33,349
36,598
Taken
26,264
11,074
Mitigated
15,327
8,161
Healing
6,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,870
1,899
422
1,553
15,008
6,486
0
7,514
7,092
0
10,588
W
Ganesha
 
Ganesha
4,879
469
62
4,271
11,380
10,090
154
2,333
9,047
29,492
0
L
4,644
1,473
294
1,656
12,400
2,549
0
6,557
5,390
0
9,947
W
Bastet
Tantrum6
Bastet
15,006
4,729
0
1,741
10,445
3,981
991
2,127
8,318
0
38,395
L
3,996
1,059
1,925
2,311
9,190
2,039
0
3,389
5,725
21,874
0
W
Thoth
m0Idy
Thoth
13,464
648
0
0
4,439
1,256
557
362
4,077
30,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,979
Gold Earned
28,726
71
Minions Killed
127
1
Camps Cleared
10
549,449
Distance Traveled
688,051
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,517
683
14
1
1
182,042
1
W
Ganesha
9,341
849
4
0
0
224,790
2
L
Anhur
7,468
679
20
2
0
178,300
3
W
Bastet
10,407
946
72
7
7
237,613
2
L
Hel
6,994
636
37
3
0
189,107
2
W
Thoth
8,978
816
51
5
3
225,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role