Player Matchup

Atlas
Atlas
 
Atlas
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ILove19
Cu Chulainn
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,294 Elo+
Solo
Ra
Ra
SkullFinder
Ra
Level 86
God Stats
81W - 117L
1,473 SR
Queue Stats
519W - 559L
1,457 Elo+
Party 2
Team Averages
Level 78
1,495 SR
1,450 Elo+

VS

Team Averages
Level 70
1,446 SR
1,402 Elo+
Scylla
Scylla
AkidoTenachi
Scylla
Level 145
God Stats
19W - 24L
1,527 SR
Queue Stats
205W - 240L
1,444 Elo+
Party 3
Fenrir
Fenrir
Ballzakz666
Fenrir
Level 25
God Stats
19W - 30L
1,409 SR
Queue Stats
24W - 37L
1,326 Elo+
Party 1
Atlas
Atlas
BloodSlayerlol
Atlas
Level 32
God Stats
1W - 2L
1,226 SR
Queue Stats
109W - 147L
1,336 Elo+
Solo
Izanami
Izanami
Tiny_Geese
Izanami
Level 87
God Stats
27W - 20L
1,531 SR
Queue Stats
134W - 112L
1,447 Elo+
Party 1
Loki
Loki
ZIKRAYATI
Loki
Level 62
God Stats
8W - 18L
1,539 SR
Queue Stats
341W - 374L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
4 / 1 / 5
8,778
549
7,861
14,218
12,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
 
Neith
15
2 / 0 / 6
8,482
530
7,340
8,289
2,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
 
Arachne
15
4 / 1 / 3
8,444
528
9,146
13,714
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
ILove19
Cu Chulainn
14
3 / 1 / 2
8,715
545
4,391
8,548
4,470
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 1 / 3
8,187
512
7,741
6,829
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
0 / 3 / 1
7,557
472
5,229
8,842
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
0 / 5 / 2
6,697
419
3,653
13,533
4,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 2 / 2
6,805
425
6,627
11,717
10,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Tiny_Geese
Izanami
15
1 / 3 / 1
8,400
525
6,396
10,937
3,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
13
3 / 3 / 0
8,264
517
7,467
8,874
5,512
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
16
Kills
4
4
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
1
5
6.5
W
Neith
 
Neith
2
0
6
5
W
Arachne
 
Arachne
4
1
3
5.5
L
Scylla
0
3
1
0.17
L
Fenrir
0
5
2
0.2
L
0
2
2
0.5
W
Cu Chulainn
ILove19
Cu Chulainn
3
1
2
4
W
3
1
3
4.5
L
Izanami
Tiny_Geese
Izanami
1
3
1
0.5
L
Loki
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,479
Damage
29,372
51,598
Taken
53,903
27,093
Mitigated
26,791
20,572
Healing
16,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,861
2,920
2,200
3,199
14,218
12,210
0
6,286
7,592
27,829
0
W
Neith
 
Neith
7,340
2,633
0
4,184
8,289
2,493
927
1,316
6,973
0
58,472
W
Arachne
 
Arachne
9,146
6,167
118
5,596
13,714
5,286
0
1,323
12,375
0
55,439
L
Scylla
5,229
139
0
2,946
8,842
3,006
0
3,921
4,603
58,361
0
L
Fenrir
3,653
674
411
5,259
13,533
4,632
0
3,380
9,977
0
33,895
L
6,627
1,885
415
3,112
11,717
10,368
0
4,437
7,149
19,835
0
W
Cu Chulainn
ILove19
Cu Chulainn
4,391
546
0
1,680
8,548
4,470
211
432
8,116
0
47,009
W
7,741
711
1,294
2,301
6,829
2,634
423
1,999
4,686
51,327
0
L
Izanami
Tiny_Geese
Izanami
6,396
3,700
0
2,659
10,937
3,273
0
1,630
9,255
0
70,753
L
Loki
7,467
2,288
0
1,920
8,874
5,512
330
1,505
7,317
0
47,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,606
Gold Earned
37,723
446
Minions Killed
480
0
Camps Cleared
0
1,617,125
Distance Traveled
1,492,457
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,778
549
35
2
0
313,552
4
W
Neith
8,482
530
104
7
0
291,521
4
W
Arachne
8,444
528
82
5
0
371,017
5
L
Scylla
7,557
472
131
8
0
271,512
4
L
Fenrir
6,697
419
74
5
0
308,646
1
L
Atlas
6,805
425
17
1
0
310,070
3
W
Cu Chulainn
8,715
545
105
7
0
322,139
5
W
Ra
8,187
512
120
8
0
318,896
4
L
Izanami
8,400
525
153
10
0
298,997
9
L
Loki
8,264
517
105
7
0
303,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role