Player Matchup

Achilles
Achilles
DerEwigeNoob
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Knusperrella
Yu Huang
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,398 Elo+
Party 1
Danzaburou
Danzaburou
L1kO_
Danzaburou
Level 106
God Stats
9W - 15L
1,263 SR
Queue Stats
313W - 315L
1,523 Elo+
Solo
Heimdallr
Heimdallr
Roham1992
Heimdallr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 55L
1,401 Elo+
Solo
Jormungandr
Jormungandr
Tekknóx
Jormungandr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 40L
1,399 Elo+
Party 1
Team Averages
Level 80
1,453 SR
1,444 Elo+

VS

Team Averages
Level 86
1,638 SR
1,463 Elo+
Cthulhu
Cthulhu
ChuleCr
Cthulhu
Level 122
God Stats
7W - 4L
1,769 SR
Queue Stats
770W - 752L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
Creepy-Chronic
Sun Wukong
Level 69
God Stats
6W - 2L
1,686 SR
Queue Stats
211W - 219L
1,466 Elo+
Party 2
Ah Puch
Ah Puch
KevinDreyer
Ah Puch
Level 40
God Stats
7W - 1L
1,758 SR
Queue Stats
182W - 204L
1,433 Elo+
Party 2
Hera
Hera
ZonaBorsuka
Hera
Level 145
God Stats
5W - 1L
1,475 SR
Queue Stats
350W - 367L
1,427 Elo+
Solo
Ymir
Ymir
blindPiper
Ymir
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DerEwigeNoob
Achilles
16
3 / 7 / 11
9,251
712
5,153
16,764
22,180
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
Knusperrella
Yu Huang
15
2 / 5 / 10
8,951
689
10,335
9,809
4,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
L1kO_
Danzaburou
17
7 / 6 / 8
10,237
787
12,554
13,155
5,889
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heimdallr
Roham1992
Heimdallr
14
0 / 5 / 12
8,897
684
4,739
14,830
12,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
Tekknóx
Jormungandr
19
7 / 4 / 8
11,005
847
12,227
16,065
22,271
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChuleCr
Cthulhu
18
4 / 5 / 14
10,467
805
9,499
12,869
14,701
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Creepy-Chronic
Sun Wukong
17
7 / 4 / 9
10,556
812
15,396
15,117
11,558
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
KevinDreyer
Ah Puch
19
10 / 1 / 8
11,288
868
17,215
6,476
3,270
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 5 / 14
9,768
751
16,504
10,242
4,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 4 / 14
10,561
812
5,912
13,823
16,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
86
19
Kills
27
27
Deaths
19
49
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChuleCr
Cthulhu
4
5
14
2.2
W
Sun Wukong
Creepy-Chronic
Sun Wukong
7
4
9
2.88
L
Achilles
DerEwigeNoob
Achilles
3
7
11
1.21
W
Ah Puch
KevinDreyer
Ah Puch
10
1
8
14
L
Yu Huang
Knusperrella
Yu Huang
2
5
10
1.4
L
Danzaburou
L1kO_
Danzaburou
7
6
8
1.83
L
Heimdallr
Roham1992
Heimdallr
0
5
12
1.2
L
Jormungandr
Tekknóx
Jormungandr
7
4
8
2.75
W
4
5
14
2.2
W
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,008
Damage
64,526
70,623
Taken
58,527
66,767
Mitigated
49,903
16,555
Healing
16,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChuleCr
Cthulhu
9,499
212
1,339
456
12,869
14,701
317
4,535
8,334
20,481
0
W
Sun Wukong
Creepy-Chronic
Sun Wukong
15,396
1,620
491
4,917
15,117
11,558
1,089
5,677
9,440
0
25,967
L
Achilles
DerEwigeNoob
Achilles
5,153
804
0
289
16,764
22,180
168
11,623
5,141
0
10,021
W
Ah Puch
KevinDreyer
Ah Puch
17,215
520
1,065
2,155
6,476
3,270
864
3,364
3,112
32,168
0
L
Yu Huang
Knusperrella
Yu Huang
10,335
1,027
3,104
1,830
9,809
4,219
558
7,042
2,767
21,275
0
L
Danzaburou
L1kO_
Danzaburou
12,554
4,346
1,554
3,084
13,155
5,889
646
8,899
4,256
0
21,207
L
Heimdallr
Roham1992
Heimdallr
4,739
1,663
1,707
1,607
14,830
12,208
288
9,522
5,308
0
12,818
L
Jormungandr
Tekknóx
Jormungandr
12,227
1,836
1,147
2,233
16,065
22,271
0
12,044
4,021
38,400
0
W
16,504
3,446
185
2,095
10,242
4,251
1,291
4,877
5,365
32,874
0
W
5,912
294
1,159
2,146
13,823
16,123
427
4,109
9,714
12,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,341
Gold Earned
52,640
136
Minions Killed
128
0
Camps Cleared
0
1,063,030
Distance Traveled
1,298,356
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,467
805
31
2
0
250,833
0
W
Sun Wukong
10,556
812
25
2
0
272,297
2
L
Achilles
9,251
712
7
1
0
208,044
0
W
Ah Puch
11,288
868
28
2
0
265,905
1
L
Yu Huang
8,951
689
31
2
0
219,786
0
L
Danzaburou
10,237
787
30
2
0
200,854
0
L
Heimdallr
8,897
684
22
2
0
198,053
0
L
Jormungandr
11,005
847
46
4
0
236,293
0
W
Hera
9,768
751
31
2
0
235,886
0
W
Ymir
10,561
812
13
1
0
273,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role