Player Matchup

Ymir
Ymir
FreeRad105
Ymir
Level 145
God Stats
1W - 0L
1,287 SR
Queue Stats
21W - 26L
1,411 Elo+
Party 1
Izanami
Izanami
II85I024
Izanami
Level 59
God Stats
58W - 45L
1,540 SR
Queue Stats
847W - 913L
1,380 Elo+
Solo
Nox
Nox
Lan2117
Nox
Level 158
God Stats
7W - 10L
1,543 SR
Queue Stats
406W - 442L
1,412 Elo+
Solo
Thanatos
Thanatos
aToMiCyOsHi1371
Thanatos
Level 88
God Stats
14W - 14L
1,569 SR
Queue Stats
123W - 147L
1,452 Elo+
Party 1
Zeus
Zeus
butters lo
Zeus
Level 105
God Stats
1W - 1L
1,304 SR
Queue Stats
189W - 183L
1,435 Elo+
Party 1
Team Averages
Level 111
1,449 SR
1,418 Elo+

VS

Team Averages
Level 72
1,431 SR
1,441 Elo+
Ganesha
Ganesha
 
Ganesha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
LECOxxFREAK
Guan Yu
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 23L
1,331 Elo+
Party 2
Hades
Hades
RogueReaper86
Hades
Level 59
God Stats
0W - 1L
1,295 SR
Queue Stats
2W - 3L
1,437 Elo+
Party 2
Jing Wei
Jing Wei
tuscanwholemilk
Jing Wei
Level 27
God Stats
2W - 3L
1,361 SR
Queue Stats
3W - 5L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 7
6,136
614
2,861
6,843
3,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
II85I024
Izanami
12
4 / 0 / 0
6,731
673
5,495
4,471
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
11
1 / 0 / 1
6,506
651
1,477
3,927
1,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
10
3 / 1 / 4
6,257
626
3,506
6,425
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 4 / 3
6,606
661
7,123
4,040
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 3 / 4
5,870
587
4,156
7,693
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
 
Cerberus
7
0 / 3 / 0
4,721
472
2,057
9,083
3,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
LECOxxFREAK
Guan Yu
8
0 / 1 / 0
4,770
477
982
5,337
3,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
4 / 4 / 0
6,031
603
2,306
5,192
2,074
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
8
1 / 2 / 0
4,979
498
2,889
6,214
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
13
Kills
5
5
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
4
0.67
L
Cerberus
 
Cerberus
0
3
0
0
W
1
0
7
4.5
W
Izanami
II85I024
Izanami
4
0
0
4
L
Guan Yu
LECOxxFREAK
Guan Yu
0
1
0
0
W
Nox
1
0
1
1.5
L
4
4
0
1
W
Thanatos
3
1
4
5
W
4
4
3
1.38
L
Jing Wei
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,462
Damage
12,390
25,706
Taken
33,519
9,325
Mitigated
13,748
10,714
Healing
7,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,156
626
0
837
7,693
2,967
0
3,547
4,146
31,821
0
L
Cerberus
 
Cerberus
2,057
111
0
2,678
9,083
3,568
0
2,843
6,240
14,132
0
W
2,861
1,073
123
2,008
6,843
3,202
254
2,126
4,717
6,980
0
W
Izanami
II85I024
Izanami
5,495
3,475
0
1,222
4,471
1,189
2,182
858
3,613
0
44,437
L
Guan Yu
LECOxxFREAK
Guan Yu
982
210
0
1,562
5,337
3,994
0
1,625
3,712
0
16,972
W
Nox
1,477
191
0
1,421
3,927
1,760
408
1,048
2,742
28,830
0
L
2,306
321
114
921
5,192
2,074
0
2,955
2,237
17,453
0
W
Thanatos
3,506
825
0
5,651
6,425
2,005
0
1,709
4,716
0
26,872
W
7,123
1,332
27
262
4,040
1,169
869
2,778
1,262
34,896
0
L
Jing Wei
2,889
2,554
0
911
6,214
1,145
172
491
5,723
0
21,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,236
Gold Earned
26,371
292
Minions Killed
222
0
Camps Cleared
0
970,014
Distance Traveled
947,348
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,870
587
55
6
0
214,367
0
L
Cerberus
4,721
472
31
3
0
162,100
3
W
Ymir
6,136
614
14
1
0
198,696
0
W
Izanami
6,731
673
87
9
0
187,517
1
L
Guan Yu
4,770
477
45
5
0
212,159
1
W
Nox
6,506
651
75
8
0
170,554
0
L
Hades
6,031
603
49
5
0
160,194
1
W
Thanatos
6,257
626
57
6
0
238,405
0
W
Zeus
6,606
661
59
6
0
174,842
1
L
Jing Wei
4,979
498
42
4
0
198,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role