Player Matchup

Cliodhna
Cliodhna
HE1SENBERG00
Cliodhna
Level 83
God Stats
18W - 18L
1,613 SR
Queue Stats
458W - 475L
1,512 Elo+
Party 1
King Arthur
King Arthur
SniffNCheetos
King Arthur
Level 159
God Stats
34W - 27L
1,701 SR
Queue Stats
300W - 265L
1,619 Elo+
Party 1
Bacchus
Bacchus
anyaskers
Bacchus
Level 29
God Stats
6W - 0L
1,957 SR
Queue Stats
64W - 20L
1,754 Elo+
Party 1
Janus
Janus
bobbyidc
Janus
Level 144
God Stats
10W - 6L
1,448 SR
Queue Stats
92W - 60L
1,668 Elo+
Party 1
Danzaburou
Danzaburou
iOmorfia
Danzaburou
Level 158
God Stats
47W - 17L
1,736 SR
Queue Stats
468W - 278L
1,710 Elo+
Party 1
Team Averages
Level 115
1,691 SR
1,653 Elo+

VS

Team Averages
Level 40
1,575 SR
1,441 Elo+
Zeus
Zeus
ClubsOfDeath
Zeus
Level 103
God Stats
6W - 7L
1,654 SR
Queue Stats
50W - 54L
1,489 Elo+
Party 3
Artio
Artio
GhostyBee2
Artio
Level 33
God Stats
0W - 1L
1,613 SR
Queue Stats
12W - 9L
1,555 Elo+
Party 2
Nu Wa
Nu Wa
ProAZstinger
Nu Wa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
RioLeo
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,222 Elo+
Party 3
Nike
Nike
ScuberSteve
Nike
Level 37
God Stats
1W - 2L
1,609 SR
Queue Stats
141W - 151L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
HE1SENBERG00
Cliodhna
14
7 / 1 / 2
9,056
604
6,194
10,369
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
SniffNCheetos
King Arthur
16
7 / 0 / 3
10,229
682
7,872
13,185
7,845
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
anyaskers
Bacchus
12
2 / 1 / 9
8,420
561
4,726
8,395
7,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
bobbyidc
Janus
15
2 / 0 / 2
9,120
608
4,496
7,607
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
iOmorfia
Danzaburou
15
12 / 1 / 2
10,434
696
11,375
10,938
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,431
429
7,407
9,201
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
10
1 / 1 / 1
6,638
443
5,732
10,608
8,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 12 / 1
6,004
400
3,090
9,581
836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
RioLeo
Thor
7
0 / 6 / 0
5,215
348
1,051
8,343
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 7 / 0
6,934
462
3,737
11,085
6,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
30
Kills
3
3
Deaths
31
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Artio
1
1
1
1.5
W
Cliodhna
HE1SENBERG00
Cliodhna
7
1
2
8
L
0
12
1
0.04
L
Thor
RioLeo
Thor
0
6
0
0
L
1
7
0
0.14
W
King Arthur
SniffNCheetos
King Arthur
7
0
3
8.5
W
Bacchus
anyaskers
Bacchus
2
1
9
6.5
W
Janus
bobbyidc
Janus
2
0
2
3
W
Danzaburou
iOmorfia
Danzaburou
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,663
Damage
21,017
50,494
Taken
48,818
25,499
Mitigated
19,760
16,301
Healing
8,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,407
537
121
2,647
9,201
2,179
0
3,386
5,815
40,016
0
L
Artio
5,732
278
0
2,873
10,608
8,086
0
3,021
7,587
24,151
0
W
Cliodhna
HE1SENBERG00
Cliodhna
6,194
608
0
1,202
10,369
3,692
0
3,048
7,146
0
62,675
L
3,090
745
0
396
9,581
836
0
914
8,667
19,868
0
L
Thor
RioLeo
Thor
1,051
401
0
652
8,343
1,761
0
657
7,686
0
13,642
L
3,737
596
0
1,382
11,085
6,898
0
944
10,141
0
28,459
W
King Arthur
SniffNCheetos
King Arthur
7,872
1,938
0
5,412
13,185
7,845
384
1,775
11,125
0
64,565
W
Bacchus
anyaskers
Bacchus
4,726
542
1,368
1,773
8,395
7,224
0
4,131
4,193
18,711
2,776
W
Janus
bobbyidc
Janus
4,496
12
0
1,403
7,607
2,526
396
3,659
3,878
62,687
0
W
Danzaburou
iOmorfia
Danzaburou
11,375
4,471
0
5,143
10,938
4,212
6,042
3,175
7,519
0
77,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,259
Gold Earned
31,222
530
Minions Killed
231
0
Camps Cleared
0
1,519,620
Distance Traveled
1,354,772
28
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,431
429
70
5
0
271,698
3
L
Artio
6,638
443
31
2
0
299,929
0
W
Cliodhna
9,056
604
109
7
0
323,586
2
L
Nu Wa
6,004
400
40
3
0
239,729
1
L
Thor
5,215
348
31
2
0
268,414
0
L
Nike
6,934
462
59
4
0
275,002
4
W
King Arthur
10,229
682
130
9
0
310,346
3
W
Bacchus
8,420
561
34
2
0
320,609
12
W
Janus
9,120
608
123
8
0
297,511
9
W
Danzaburou
10,434
696
134
9
0
267,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role