Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Allaboutthc
Hades
Level 115
God Stats
182W - 141L
1,594 SR
Queue Stats
638W - 745L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
Jaded_Ho
Cthulhu
Level 122
God Stats
1W - 3L
1,238 SR
Queue Stats
19W - 43L
1,512 Elo+
Party 1
Arachne
Arachne
St0neyMACar0nii
Arachne
Level 139
God Stats
7W - 4L
1,774 SR
Queue Stats
22W - 31L
1,480 Elo+
Party 1
Artio
Artio
mythen
Artio
Level 158
God Stats
3W - 0L
1,434 SR
Queue Stats
197W - 168L
1,579 Elo+
Solo
Team Averages
Level 131
1,508 SR
1,503 Elo+

VS

Team Averages
Level 107
1,386 SR
1,411 Elo+
Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Br3ttBrat
Medusa
Level 118
God Stats
2W - 2L
1,467 SR
Queue Stats
119W - 129L
1,430 Elo+
Solo
Neith
Neith
GrognakTheStompr
Neith
Level 108
God Stats
1W - 4L
1,317 SR
Queue Stats
15W - 17L
1,389 Elo+
Party 2
Olorun
Olorun
KJ TORCEPA
Olorun
Level 67
God Stats
0W - 4L
1,149 SR
Queue Stats
217W - 228L
1,369 Elo+
Solo
Ravana
Ravana
SideCharactrSlim
Ravana
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 1 / 5
7,962
531
4,042
8,648
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 0 / 4
8,982
599
7,588
7,031
3,913
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
Jaded_Ho
Cthulhu
11
3 / 0 / 11
7,843
523
4,975
12,019
9,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 3 / 7
8,496
566
7,812
10,866
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
mythen
Artio
14
2 / 1 / 1
8,255
550
5,381
12,789
9,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 0 / 1
7,578
505
7,332
12,281
10,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Br3ttBrat
Medusa
10
0 / 4 / 1
6,466
431
4,503
10,199
3,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
0 / 4 / 2
7,524
502
4,527
5,802
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
KJ TORCEPA
Olorun
12
1 / 7 / 2
7,187
479
5,213
9,997
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 4 / 1
7,065
471
5,534
8,806
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
19
Kills
4
5
Deaths
19
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
1
5
3.5
L
Sobek
 
Sobek
2
0
1
2.5
W
5
0
4
7
L
Medusa
Br3ttBrat
Medusa
0
4
1
0.13
L
0
4
2
0.25
W
Cthulhu
Jaded_Ho
Cthulhu
3
0
11
8.5
L
Olorun
KJ TORCEPA
Olorun
1
7
2
0.29
L
1
4
1
0.38
W
8
3
7
3.83
W
Artio
mythen
Artio
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,798
Damage
27,109
51,353
Taken
47,085
28,568
Mitigated
22,930
21,949
Healing
16,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,042
1,775
0
2,452
8,648
2,700
796
356
8,292
0
51,484
L
Sobek
 
Sobek
7,332
576
0
6,517
12,281
10,440
0
4,973
6,528
41,397
0
W
7,588
665
544
4,507
7,031
3,913
1,173
3,206
3,757
53,367
0
L
Medusa
Br3ttBrat
Medusa
4,503
2,392
0
3,346
10,199
3,843
0
1,166
9,033
0
30,383
L
4,527
1,860
0
760
5,802
2,335
360
1,609
4,193
0
49,308
W
Cthulhu
Jaded_Ho
Cthulhu
4,975
259
1,670
4,217
12,019
9,264
70
1,633
10,386
24,083
0
L
Olorun
KJ TORCEPA
Olorun
5,213
2,570
434
2,510
9,997
3,239
639
6,184
3,813
44,346
0
L
5,534
999
0
2,484
8,806
3,073
335
3,173
5,574
0
36,578
W
7,812
5,454
0
2,178
10,866
3,518
601
1,926
8,909
0
42,534
W
Artio
mythen
Artio
5,381
456
278
6,103
12,789
9,173
0
4,582
7,464
44,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,538
Gold Earned
35,820
371
Minions Killed
390
0
Camps Cleared
0
1,477,309
Distance Traveled
1,351,320
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,962
531
86
6
0
271,185
3
L
Sobek
7,578
505
85
6
0
268,488
0
W
Hades
8,982
599
108
7
0
309,257
7
L
Medusa
6,466
431
56
4
0
253,896
1
L
Neith
7,524
502
101
7
0
256,974
0
W
Cthulhu
7,843
523
45
3
0
285,705
6
L
Olorun
7,187
479
70
5
0
259,806
8
L
Ravana
7,065
471
78
5
0
312,156
1
W
Arachne
8,496
566
51
3
0
334,649
5
W
Artio
8,255
550
81
5
0
276,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role