Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
CERTBERUS
Skadi
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 167L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
FlameLurker-_-
Nu Wa
Level 146
God Stats
3W - 3L
1,656 SR
Queue Stats
332W - 312L
1,544 Elo+
Party 2
Cabrakan
Cabrakan
YamoKiller
Cabrakan
Level 44
God Stats
19W - 15L
1,729 SR
Queue Stats
88W - 88L
1,514 Elo+
Party 2
Team Averages
Level 123
1,577 SR
1,506 Elo+

VS

Team Averages
Level 60
1,501 SR
1,393 Elo+
Chernobog
Chernobog
A_Ingar96
Chernobog
Level 104
God Stats
4W - 0L
1,757 SR
Queue Stats
16W - 12L
1,363 Elo+
Party 1
Tyr
Tyr
An Innamorare
Tyr
Level 92
God Stats
13W - 15L
1,434 SR
Queue Stats
171W - 205L
1,362 Elo+
Solo
Ymir
Ymir
visionVW
Ymir
Level 29
God Stats
11W - 9L
1,324 SR
Queue Stats
14W - 11L
1,294 Elo+
Party 1
Loki
Loki
zChromezz-_-
Loki
Level 7
God Stats
12W - 7L
1,651 SR
Queue Stats
19W - 12L
1,453 Elo+
Party 1
Ra
Ra
zfuse123
Ra
Level 67
God Stats
3W - 5L
1,339 SR
Queue Stats
41W - 28L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
5 / 3 / 1
10,626
590
13,063
13,672
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
 
Nemesis
13
4 / 5 / 1
8,344
464
6,858
13,967
5,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
CERTBERUS
Skadi
15
2 / 1 / 1
8,747
486
6,100
5,369
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 3
8,304
461
12,355
8,654
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
YamoKiller
Cabrakan
13
0 / 3 / 7
8,194
455
3,888
11,392
16,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
A_Ingar96
Chernobog
16
0 / 0 / 7
9,754
542
3,701
10,487
3,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 6 / 2
9,105
506
6,974
15,238
18,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ymir
12
1 / 2 / 6
7,421
412
3,533
9,047
5,782
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 2 / 5
9,148
508
6,121
10,775
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 2 / 6
10,487
583
15,645
15,180
5,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
12
Kills
15
15
Deaths
12
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
3
1
1.83
L
Nemesis
 
Nemesis
4
5
1
0.9
W
Chernobog
A_Ingar96
Chernobog
0
0
7
3.5
W
3
6
2
0.67
L
Skadi
CERTBERUS
Skadi
2
1
1
2.5
L
1
3
3
0.83
L
Cabrakan
YamoKiller
Cabrakan
0
3
7
1.17
W
Ymir
1
2
6
2
W
5
2
5
3.75
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,264
Damage
35,974
53,054
Taken
60,727
32,463
Mitigated
36,649
16,216
Healing
18,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,063
4,866
0
7,113
13,672
6,136
1,002
3,867
9,805
0
76,844
L
Nemesis
 
Nemesis
6,858
1,823
0
2,615
13,967
5,583
140
5,744
8,223
0
43,783
W
Chernobog
A_Ingar96
Chernobog
3,701
2,386
0
4,520
10,487
3,723
3,289
1,983
8,504
0
79,937
W
6,974
1,234
0
2,602
15,238
18,789
1,028
2,709
12,529
0
44,430
L
Skadi
CERTBERUS
Skadi
6,100
1,334
0
1,658
5,369
1,924
495
1,889
3,480
0
61,248
L
12,355
2,547
0
2,407
8,654
2,609
889
3,106
5,548
66,192
0
L
Cabrakan
YamoKiller
Cabrakan
3,888
937
0
2,423
11,392
16,211
0
4,572
6,820
22,909
0
W
Ymir
3,533
537
0
0
9,047
5,782
93
2,983
6,064
11,618
0
W
6,121
630
264
2,665
10,775
3,058
0
3,226
7,549
0
43,718
W
15,645
1,462
1,822
6,945
15,180
5,297
0
5,342
9,838
80,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,215
Gold Earned
45,915
463
Minions Killed
465
0
Camps Cleared
0
1,705,543
Distance Traveled
1,805,680
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,626
590
144
8
0
310,091
0
L
Nemesis
8,344
464
73
4
0
370,434
0
W
Chernobog
9,754
542
152
8
0
328,710
6
W
Tyr
9,105
506
89
5
0
285,595
0
L
Skadi
8,747
486
105
6
0
341,117
3
L
Nu Wa
8,304
461
100
6
0
329,173
7
L
Cabrakan
8,194
455
41
2
0
354,728
5
W
Ymir
7,421
412
16
1
0
384,682
1
W
Loki
9,148
508
63
4
0
416,057
4
W
Ra
10,487
583
145
8
0
390,636
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role