Player Matchup

Jormungandr
Jormungandr
ImAPredo
Jormungandr
Level 19
God Stats
3W - 2L
1,537 SR
Queue Stats
16W - 11L
1,607 Elo+
Party 1
Hun Batz
Hun Batz
LEMONSxWORTH
Hun Batz
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 73L
1,618 Elo+
Party 1
Cthulhu
Cthulhu
Wint3rzz9811
Cthulhu
Level 25
God Stats
2W - 0L
1,724 SR
Queue Stats
25W - 32L
1,571 Elo+
Party 1
Team Averages
Level 61
1,587 SR
1,599 Elo+

VS

Team Averages
Level 42
1,353 SR
870 Elo+
Artemis
Artemis
Deaths Ruin88
Artemis
Level 67
God Stats
0W - 6L
1,059 SR
Queue Stats
0W - 17L
861 Elo+
Party 2
Horus
Horus
ThinnerKhan
Horus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 15L
888 Elo+
Party 2
Yu Huang
Yu Huang
steel wolfe
Yu Huang
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 17L
861 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ImAPredo
Jormungandr
10
2 / 2 / 15
7,976
886
2,312
9,288
9,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
LEMONSxWORTH
Hun Batz
15
17 / 0 / 5
10,306
1,145
15,989
6,528
2,583
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
Wint3rzz9811
Cthulhu
12
3 / 2 / 15
8,165
907
9,793
7,998
4,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
1 / 9 / 1
5,994
666
3,311
11,657
3,312
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 8 / 2
6,190
688
1,317
12,499
7,604
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
steel wolfe
Yu Huang
10
1 / 5 / 1
6,225
692
2,859
8,131
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
22
Kills
3
4
Deaths
22
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
9
1
0.17
W
Jormungandr
ImAPredo
Jormungandr
2
2
15
4.75
W
Hun Batz
LEMONSxWORTH
Hun Batz
17
0
5
19.5
L
1
8
2
0.25
W
Cthulhu
Wint3rzz9811
Cthulhu
3
2
15
5.25
L
Yu Huang
steel wolfe
Yu Huang
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,094
Damage
7,487
23,814
Taken
32,287
15,728
Mitigated
13,207
3,489
Healing
1,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
3,311
2,192
0
0
11,657
3,312
0
3,806
7,677
0
8,415
W
Jormungandr
ImAPredo
Jormungandr
2,312
511
181
1,369
9,288
9,044
352
1,057
8,095
12,591
0
W
Hun Batz
LEMONSxWORTH
Hun Batz
15,989
3,020
0
576
6,528
2,583
1,369
578
5,860
0
46,053
L
1,317
805
474
874
12,499
7,604
0
4,804
7,489
0
6,752
W
Cthulhu
Wint3rzz9811
Cthulhu
9,793
568
232
1,131
7,998
4,101
512
1,800
6,019
29,266
0
L
Yu Huang
steel wolfe
Yu Huang
2,859
205
70
127
8,131
2,291
0
3,029
5,016
15,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,447
Gold Earned
18,409
132
Minions Killed
46
9
Camps Cleared
0
540,709
Distance Traveled
387,925
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,994
666
10
1
0
119,444
2
W
Jormungandr
7,976
886
21
2
2
165,266
1
W
Hun Batz
10,306
1,145
77
9
4
189,510
2
L
Horus
6,190
688
14
2
0
145,354
1
W
Cthulhu
8,165
907
34
4
3
185,933
2
L
Yu Huang
6,225
692
22
2
0
123,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role