Player Matchup

Yu Huang
Yu Huang
JaiThePie
Yu Huang
Level 126
God Stats
11W - 4L
1,285 SR
Queue Stats
327W - 61L
1,898 Elo+
Party 2
Yemoja
Yemoja
SethyPrime
Yemoja
Level 127
God Stats
54W - 8L
1,946 SR
Queue Stats
344W - 67L
1,891 Elo+
Party 2
Bakasura
Bakasura
xSH4D0VVST4LK3Rx
Bakasura
Level 128
God Stats
9W - 3L
1,692 SR
Queue Stats
309W - 56L
1,890 Elo+
Party 2
Team Averages
Level 127
1,641 SR
1,893 Elo+

VS

Team Averages
Level 96
1,353 SR
1,227 Elo+
Rama
Rama
Gilligoon
Rama
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 35L
1,197 Elo+
Party 1
Shiva
Shiva
Killing pro43
Shiva
Level 80
God Stats
2W - 5L
1,202 SR
Queue Stats
2W - 16L
1,068 Elo+
Party 1
Tiamat
Tiamat
ZigglesTheWolf
Tiamat
Level 107
God Stats
1W - 3L
1,356 SR
Queue Stats
8W - 6L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JaiThePie
Yu Huang
14
4 / 1 / 11
9,223
769
12,703
8,097
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
SethyPrime
Yemoja
13
5 / 0 / 13
10,223
852
9,485
9,672
10,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
10 / 0 / 8
10,098
842
15,598
16,186
16,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
0 / 10 / 1
7,155
596
5,091
13,131
4,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 0
7,692
641
7,770
14,451
8,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
0 / 4 / 1
7,063
589
6,700
13,059
5,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
19
Kills
1
1
Deaths
19
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
0
10
1
0.05
W
Yu Huang
JaiThePie
Yu Huang
4
1
11
9.5
L
1
5
0
0.2
W
Yemoja
SethyPrime
Yemoja
5
0
13
11.5
L
0
4
1
0.13
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,786
Damage
19,561
33,955
Taken
40,641
29,744
Mitigated
19,000
16,882
Healing
5,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
5,091
3,544
0
340
13,131
4,223
0
7,360
4,435
0
23,449
W
Yu Huang
JaiThePie
Yu Huang
12,703
1,038
185
2,251
8,097
3,066
610
1,236
6,664
40,913
0
L
7,770
1,377
502
1,854
14,451
8,841
0
6,173
6,175
0
19,867
W
Yemoja
SethyPrime
Yemoja
9,485
1,387
3,155
4,928
9,672
10,190
584
2,193
7,271
20,168
0
L
6,700
635
0
2,406
13,059
5,936
0
8,704
3,300
21,396
0
W
15,598
10,251
0
6,363
16,186
16,488
1,450
3,720
12,135
0
29,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,544
Gold Earned
21,910
148
Minions Killed
115
8
Camps Cleared
1
719,908
Distance Traveled
654,692
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,155
596
52
4
0
172,536
5
W
Yu Huang
9,223
769
71
6
1
231,717
4
L
Shiva
7,692
641
28
2
0
244,608
5
W
Yemoja
10,223
852
18
2
1
225,441
2
L
Tiamat
7,063
589
35
3
1
237,548
4
W
Bakasura
10,098
842
59
5
6
262,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role