Player Matchup

Merlin
Merlin
DeviousLicks
Merlin
Level 16
God Stats
6W - 0L
1,739 SR
Queue Stats
29W - 11L
1,823 Elo+
Party 2
Awilix
Awilix
JahCrispy
Awilix
Level 109
God Stats
4W - 0L
1,680 SR
Queue Stats
58W - 19L
1,835 Elo+
Party 2
Ymir
Ymir
YonkōStatus
Ymir
Level 82
God Stats
14W - 4L
1,771 SR
Queue Stats
33W - 15L
1,747 Elo+
Party 2
Team Averages
Level 69
1,730 SR
1,802 Elo+

VS

Team Averages
Level 88
1,536 SR
1,503 Elo+
Erlang Shen
Erlang Shen
Hexacious
Erlang Shen
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 69L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
ImMrDamage
Baron Samedi
Level 126
God Stats
12W - 14L
1,551 SR
Queue Stats
227W - 289L
1,462 Elo+
Solo
Shiva
Shiva
Yurzl
Shiva
Level 111
God Stats
21W - 19L
1,556 SR
Queue Stats
182W - 177L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
4 / 1 / 5
12,812
712
22,314
8,318
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Awilix
JahCrispy
Awilix
15
3 / 4 / 6
11,367
632
8,383
12,433
4,452
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 3 / 7
12,513
695
8,538
17,526
16,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Hexacious
Erlang Shen
16
1 / 4 / 6
10,913
606
6,261
12,337
6,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
ImMrDamage
Baron Samedi
15
2 / 3 / 5
10,657
592
15,803
10,623
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Yurzl
Shiva
16
5 / 2 / 1
11,040
613
12,170
20,782
16,888
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
9
Kills
8
8
Deaths
9
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
1
5
6.5
L
Erlang Shen
Hexacious
Erlang Shen
1
4
6
1
L
Baron Samedi
ImMrDamage
Baron Samedi
2
3
5
1.5
W
Awilix
JahCrispy
Awilix
3
4
6
1.5
W
2
3
7
1.83
L
Shiva
Yurzl
Shiva
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,235
Damage
34,234
38,277
Taken
43,742
23,779
Mitigated
27,670
5,967
Healing
13,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
22,314
1,416
0
250
8,318
3,012
357
3,217
4,823
94,558
0
L
Erlang Shen
Hexacious
Erlang Shen
6,261
1,827
208
2,979
12,337
6,230
0
7,531
4,488
0
30,354
L
Baron Samedi
ImMrDamage
Baron Samedi
15,803
713
1,936
2,893
10,623
4,552
0
6,983
3,299
39,619
0
W
Awilix
JahCrispy
Awilix
8,383
3,555
0
500
12,433
4,452
769
3,996
7,991
0
19,560
W
8,538
1,035
662
4,555
17,526
16,315
0
7,758
9,137
17,690
0
L
Shiva
Yurzl
Shiva
12,170
1,325
919
4,405
20,782
16,888
0
15,178
4,861
0
39,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,692
Gold Earned
32,610
192
Minions Killed
175
8
Camps Cleared
8
1,013,514
Distance Traveled
1,019,188
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,812
712
164
9
7
338,935
6
L
Erlang Shen
10,913
606
50
3
3
355,429
3
L
Baron Samedi
10,657
592
66
4
1
321,572
4
W
Awilix
11,367
632
15
1
1
350,262
3
W
Ymir
12,513
695
13
1
0
324,317
6
L
Shiva
11,040
613
59
3
4
342,187
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role