Player Matchup

Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze I
 
Izanami
Bronze I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver III
BengTiger
Thoth
Silver III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
357W - 375L
728 MMR
Solo
Thanatos
Thanatos
Gold V
Gibheja57
Thanatos
Gold V
Level 145
God Stats
17W - 23L
1,453 SR
Queue Stats
225W - 222L
1,348 MMR
Solo
Olorun
Olorun
Bronze V
adjaravellla
Olorun
Bronze V
Level 127
God Stats
4W - 4L
1,500 SR
Queue Stats
52W - 73L
993 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,491 SR
1,214 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,523 SR
1,112 MMR
Discordia
Discordia
Silver I
AK-LES-TOMMY68
Discordia
Silver I
Level 140
God Stats
5W - 6L
1,482 SR
Queue Stats
226W - 242L
1,230 MMR
Solo
Skadi
Skadi
Silver IV
GlitchySnake-8
Skadi
Silver IV
Level 106
God Stats
10W - 9L
1,559 SR
Queue Stats
731W - 856L
691 MMR
Solo
Shiva
Shiva
Gold III
Mantillagraph
Shiva
Gold III
Level 88
God Stats
5W - 3L
1,484 SR
Queue Stats
199W - 195L
1,526 MMR
Solo
Yemoja
Yemoja
Silver I
SMITETROLLMO
Yemoja
Silver I
Level 143
God Stats
3W - 2L
1,490 SR
Queue Stats
556W - 578L
1,068 MMR
Solo
Cernunnos
Cernunnos
Silver II
dasilvinha23
Cernunnos
Silver II
Level 119
God Stats
15W - 8L
1,601 SR
Queue Stats
387W - 391L
1,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
0 / 3 / 0
3,655
731
1,304
4,579
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
 
Izanami
5
0 / 1 / 0
3,122
624
1,857
2,001
363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
BengTiger
Thoth
7
0 / 1 / 0
3,527
705
934
2,311
544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Gibheja57
Thanatos
3
0 / 1 / 0
2,861
572
428
1,148
368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Olorun
6
0 / 0 / 0
3,406
681
1,270
1,759
536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
HeimdallrPersephoneAresMedusa

VS

Bans
FenrirBastetLokiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AK-LES-TOMMY68
Discordia
7
0 / 0 / 1
3,932
786
977
2,032
501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
3 / 0 / 1
4,550
910
3,014
2,669
850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
2 / 0 / 2
4,042
808
1,431
3,284
964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Yemoja
6
0 / 0 / 1
3,695
739
697
1,880
1,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
dasilvinha23
Cernunnos
6
1 / 0 / 0
3,803
761
1,578
3,411
861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
6
6
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
3
0
0
L
Izanami
 
Izanami
0
1
0
0
W
Discordia
AK-LES-TOMMY68
Discordia
0
0
1
0.5
L
Thoth
BengTiger
Thoth
0
1
0
0
L
Thanatos
Gibheja57
Thanatos
0
1
0
0
W
3
0
1
3.5
W
2
0
2
3
W
Yemoja
0
0
1
0.5
L
Olorun
0
0
0
0
W
Cernunnos
dasilvinha23
Cernunnos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,793
Damage
7,697
11,798
Taken
13,276
3,486
Mitigated
4,181
2,817
Healing
6,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,304
440
0
873
4,579
1,675
0
0
4,372
0
13,485
L
Izanami
 
Izanami
1,857
1,208
0
0
2,001
363
0
396
1,605
0
9,602
W
Discordia
AK-LES-TOMMY68
Discordia
977
0
0
370
2,032
501
0
831
1,201
18,101
0
L
Thoth
BengTiger
Thoth
934
40
0
703
2,311
544
0
879
1,432
16,749
0
L
Thanatos
Gibheja57
Thanatos
428
153
0
569
1,148
368
0
98
1,050
0
3,715
W
3,014
1,168
0
1,706
2,669
850
0
0
2,669
0
19,047
W
1,431
495
0
1,716
3,284
964
0
160
3,124
0
14,477
W
Yemoja
697
303
372
805
1,880
1,005
0
459
1,421
7,803
0
L
Olorun
1,270
289
55
617
1,759
536
0
301
1,458
14,470
2,096
W
Cernunnos
dasilvinha23
Cernunnos
1,578
541
0
1,774
3,411
861
0
646
2,765
0
20,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,571
Gold Earned
20,022
132
Minions Killed
172
0
Camps Cleared
0
464,074
Distance Traveled
549,957
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,655
731
34
7
0
102,810
2
L
Izanami
3,122
624
24
5
0
105,744
1
W
Discordia
3,932
786
34
7
0
103,073
0
L
Thoth
3,527
705
35
7
0
104,280
0
L
Thanatos
2,861
572
12
2
0
43,692
0
W
Skadi
4,550
910
35
7
0
105,998
0
W
Shiva
4,042
808
40
8
0
139,060
2
W
Yemoja
3,695
739
11
2
0
107,286
2
L
Olorun
3,406
681
27
5
0
107,548
2
W
Cernunnos
3,803
761
52
10
0
94,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role