Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Aiolos8
Neith
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,521 Elo+
Solo
Bellona
Bellona
GUILLE1310
Bellona
Level 108
God Stats
3W - 1L
1,727 SR
Queue Stats
167W - 222L
1,429 Elo+
Party 1
Ganesha
Ganesha
ianpenta15
Ganesha
Level 129
God Stats
10W - 10L
1,603 SR
Queue Stats
671W - 715L
1,422 Elo+
Party 2
Tiamat
Tiamat
nowereon397
Tiamat
Level 128
God Stats
5W - 5L
1,427 SR
Queue Stats
364W - 453L
1,430 Elo+
Party 1
Team Averages
Level 129
1,551 SR
1,460 Elo+

VS

Team Averages
Level 97
1,531 SR
1,392 Elo+
Chernobog
Chernobog
Flux Equionx IV
Chernobog
Level 109
God Stats
1W - 0L
1,698 SR
Queue Stats
3W - 6L
1,245 Elo+
Party 3
Atlas
Atlas
SAINTZ GOD
Atlas
Level 116
God Stats
11W - 7L
1,567 SR
Queue Stats
49W - 35L
1,472 Elo+
Party 3
Ra
Ra
White W0oKie
Ra
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,343 Elo+
Party 3
Erlang Shen
Erlang Shen
eltacoghost
Erlang Shen
Level 123
God Stats
16W - 12L
1,558 SR
Queue Stats
177W - 162L
1,481 Elo+
Solo
Nemesis
Nemesis
roseglo
Nemesis
Level 66
God Stats
7W - 9L
1,334 SR
Queue Stats
56W - 54L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 2 / 2
7,432
531
5,727
10,086
4,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Aiolos8
Neith
13
2 / 2 / 1
7,722
552
4,738
6,721
1,679
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
GUILLE1310
Bellona
13
2 / 2 / 4
8,044
575
10,954
12,153
13,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
ianpenta15
Ganesha
10
0 / 5 / 1
6,360
454
3,201
13,551
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
12
0 / 3 / 1
7,019
501
4,581
7,452
3,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Flux Equionx IV
Chernobog
14
5 / 0 / 2
8,111
579
8,679
4,411
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
12
1 / 1 / 10
7,579
541
7,218
12,229
6,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 1 / 3
7,732
552
4,757
5,517
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
eltacoghost
Erlang Shen
14
0 / 5 / 3
8,053
575
8,960
17,747
15,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
roseglo
Nemesis
13
6 / 1 / 5
8,312
594
6,349
8,930
3,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
8
Kills
14
14
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
2
2
2.5
L
Neith
Aiolos8
Neith
2
2
1
1.25
W
Chernobog
Flux Equionx IV
Chernobog
5
0
2
6
L
Bellona
GUILLE1310
Bellona
2
2
4
2
W
Atlas
1
1
10
6
W
2
1
3
3.5
W
Erlang Shen
eltacoghost
Erlang Shen
0
5
3
0.3
L
Ganesha
ianpenta15
Ganesha
0
5
1
0.1
L
Tiamat
0
3
1
0.17
W
Nemesis
roseglo
Nemesis
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,201
Damage
35,963
49,963
Taken
48,834
30,536
Mitigated
28,616
11,400
Healing
21,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,727
825
0
1,654
10,086
4,041
0
1,666
8,420
0
39,560
L
Neith
Aiolos8
Neith
4,738
1,919
0
1,702
6,721
1,679
0
1,422
5,299
0
47,920
W
Chernobog
Flux Equionx IV
Chernobog
8,679
5,178
0
1,826
4,411
1,487
1,057
1,035
3,328
0
58,865
L
Bellona
GUILLE1310
Bellona
10,954
6,077
0
3,611
12,153
13,358
0
0
12,153
0
50,666
W
Atlas
7,218
2,601
1,938
3,966
12,229
6,286
399
2,751
9,388
21,646
4,061
W
4,757
618
741
1,563
5,517
1,990
434
2,422
2,903
48,707
0
W
Erlang Shen
eltacoghost
Erlang Shen
8,960
5,882
0
9,080
17,747
15,369
0
0
17,747
0
62,380
L
Ganesha
ianpenta15
Ganesha
3,201
549
318
2,312
13,551
7,492
0
5,231
8,320
19,557
0
L
Tiamat
4,581
46
0
1,803
7,452
3,966
675
2,896
4,556
43,401
0
W
Nemesis
roseglo
Nemesis
6,349
2,778
0
1,948
8,930
3,484
176
1,220
7,686
0
41,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,577
Gold Earned
39,787
393
Minions Killed
427
0
Camps Cleared
0
1,363,062
Distance Traveled
1,421,677
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,432
531
71
5
0
329,948
2
L
Neith
7,722
552
125
9
0
241,420
4
W
Chernobog
8,111
579
112
8
0
280,247
4
L
Bellona
8,044
575
109
8
0
291,478
0
W
Atlas
7,579
541
32
2
0
288,956
6
W
Ra
7,732
552
105
8
0
279,596
4
W
Erlang Shen
8,053
575
113
8
0
241,894
0
L
Ganesha
6,360
454
2
0
0
249,614
6
L
Tiamat
7,019
501
86
6
0
250,602
4
W
Nemesis
8,312
594
65
5
0
330,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role