Player Matchup

Bakasura
Bakasura
Hdrizzle
Bakasura
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 267L
1,575 Elo+
Solo
Amaterasu
Amaterasu
Rhodri1
Amaterasu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,420 Elo+
Party 2
Nu Wa
Nu Wa
Support Main739
Nu Wa
Level 149
God Stats
0W - 1L
1,634 SR
Queue Stats
49W - 31L
1,677 Elo+
Party 1
Artio
Artio
SwordMasterLord
Artio
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 169L
1,497 Elo+
Party 2
Yemoja
Yemoja
VentoriSilvani
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,463 Elo+
Party 1
Team Averages
Level 123
1,527 SR
1,527 Elo+

VS

Team Averages
Level 114
1,527 SR
1,629 Elo+
Geb
Geb
BigShartz
Geb
Level 119
God Stats
4W - 0L
1,728 SR
Queue Stats
50W - 26L
1,704 Elo+
Party 3
Cerberus
Cerberus
Drahthaar
Cerberus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,463 Elo+
Party 3
Hou Yi
Hou Yi
ILoveBadBishes
Hou Yi
Level 124
God Stats
3W - 0L
1,632 SR
Queue Stats
45W - 22L
1,738 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TMinichanF
Morgan Le Fay
Level 118
God Stats
2W - 2L
1,278 SR
Queue Stats
45W - 48L
1,551 Elo+
Solo
Hel
Hel
WhosReissy
Hel
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 31L
1,689 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hdrizzle
Bakasura
12
2 / 8 / 3
7,512
683
7,492
19,137
9,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
Rhodri1
Amaterasu
15
5 / 5 / 7
8,792
799
9,679
17,588
14,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 5 / 8
9,542
867
17,102
12,049
4,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 6 / 9
8,383
762
4,988
22,585
27,231
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 4 / 9
8,626
784
4,213
16,848
13,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 24
9,968
906
14,183
16,681
16,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Drahthaar
Cerberus
15
4 / 3 / 19
10,313
938
11,647
18,939
17,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 2 / 19
10,304
937
24,538
11,983
5,158
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
TMinichanF
Morgan Le Fay
17
8 / 1 / 18
10,228
930
19,535
9,013
4,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
6 / 4 / 12
9,589
872
12,481
14,107
6,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
120
12
Kills
28
28
Deaths
12
36
Assists
92
Player
Kills
Deaths
Assists
KDA
W
3
2
24
7.5
W
Cerberus
Drahthaar
Cerberus
4
3
19
4.5
L
Bakasura
Hdrizzle
Bakasura
2
8
3
0.44
W
7
2
19
8.25
L
Amaterasu
Rhodri1
Amaterasu
5
5
7
1.7
L
4
5
8
1.6
L
0
6
9
0.75
W
Morgan Le Fay
TMinichanF
Morgan Le Fay
8
1
18
17
L
1
4
9
1.38
W
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,474
Damage
82,384
88,207
Taken
70,723
68,723
Mitigated
49,028
35,958
Healing
41,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,183
1,931
664
1,440
16,681
16,087
572
5,974
10,331
25,128
0
W
Cerberus
Drahthaar
Cerberus
11,647
777
2,870
6,654
18,939
17,492
738
5,740
13,083
20,873
0
L
Bakasura
Hdrizzle
Bakasura
7,492
4,692
658
4,107
19,137
9,614
119
12,908
6,229
0
8,361
W
24,538
11,470
1,139
762
11,983
5,158
1,998
5,396
6,300
0
40,596
L
Amaterasu
Rhodri1
Amaterasu
9,679
2,504
394
3,763
17,588
14,122
360
11,104
6,484
0
13,363
L
17,102
3,161
0
2,414
12,049
4,286
921
8,517
3,532
42,292
0
L
4,988
711
4,669
4,214
22,585
27,231
340
13,288
9,297
9,055
0
W
Morgan Le Fay
TMinichanF
Morgan Le Fay
19,535
1,574
1,835
1,250
9,013
4,086
2,001
3,980
4,991
51,105
0
L
4,213
1,143
10,242
5,497
16,848
13,470
227
12,029
4,819
9,084
0
W
12,481
589
17,214
7,477
14,107
6,205
154
4,806
9,069
25,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,855
Gold Earned
50,402
89
Minions Killed
159
0
Camps Cleared
0
948,965
Distance Traveled
1,126,305
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,968
906
18
2
0
207,046
1
W
Cerberus
10,313
938
15
1
0
221,629
2
L
Bakasura
7,512
683
21
2
0
207,405
1
W
Hou Yi
10,304
937
38
3
0
204,048
1
L
Amaterasu
8,792
799
7
1
0
198,944
0
L
Nu Wa
9,542
867
45
4
0
182,934
2
L
Artio
8,383
762
12
1
0
179,640
0
W
Morgan Le Fay
10,228
930
66
6
0
239,673
4
L
Yemoja
8,626
784
4
0
0
180,042
1
W
Hel
9,589
872
22
2
0
253,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role