Player Matchup

Guan Yu
Guan Yu
Platinum I
Dhaarmik
Guan Yu
Platinum I
Level 160
God Stats
8W - 12L
1,574 SR
Queue Stats
143W - 153L
1,765 MMR
Party 1
Tiamat
Tiamat
Diamond I
McThroat
Tiamat
Diamond I
Level 117
God Stats
23W - 15L
1,839 SR
Queue Stats
275W - 161L
2,395 MMR
Party 1
Xing Tian
Xing Tian
Platinum I
ll king95 ll
Xing Tian
Platinum I
Level 146
God Stats
46W - 40L
1,733 SR
Queue Stats
559W - 478L
2,039 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,715 SR
2,066 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,538 SR
2,044 MMR
Sobek
Sobek
Platinum I
Elbizsk8
Sobek
Platinum I
Level 158
God Stats
2W - 0L
1,770 SR
Queue Stats
189W - 228L
2,042 MMR
Solo
Persephone
Persephone
Diamond V
LousseEnEsti
Persephone
Diamond V
Level 159
God Stats
7W - 12L
1,345 SR
Queue Stats
415W - 393L
2,104 MMR
Party 2
Cernunnos
Cernunnos
Platinum I
LoussePasLousse
Cernunnos
Platinum I
Level 153
God Stats
3W - 2L
1,500 SR
Queue Stats
461W - 433L
1,987 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dhaarmik
Guan Yu
19
2 / 5 / 7
13,314
634
9,937
22,597
28,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
McThroat
Tiamat
20
7 / 5 / 4
15,155
722
22,615
20,263
12,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
ll king95 ll
Xing Tian
18
4 / 4 / 4
14,697
700
7,790
31,641
47,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AtlasAh Muzen CabBastetShivaGilgamesh

VS

Bans
ThothAchillesFenrirHorusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Elbizsk8
Sobek
18
3 / 5 / 8
13,637
649
12,419
19,655
28,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
LousseEnEsti
Persephone
19
5 / 4 / 7
14,815
705
22,912
16,877
6,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
LoussePasLousse
Cernunnos
20
6 / 4 / 7
14,978
713
27,130
18,630
6,604
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
13
Kills
14
14
Deaths
13
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Dhaarmik
Guan Yu
2
5
7
1.1
W
Sobek
Elbizsk8
Sobek
3
5
8
1.4
W
Persephone
LousseEnEsti
Persephone
5
4
7
2.13
W
Cernunnos
LoussePasLousse
Cernunnos
6
4
7
2.38
L
Tiamat
McThroat
Tiamat
7
5
4
1.8
L
Xing Tian
ll king95 ll
Xing Tian
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,342
Damage
62,461
74,501
Taken
55,162
87,557
Mitigated
41,321
17,055
Healing
14,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Dhaarmik
Guan Yu
9,937
195
2,449
4,788
22,597
28,145
535
12,434
10,163
1,423
38,496
W
Sobek
Elbizsk8
Sobek
12,419
810
0
5,934
19,655
28,709
37
8,568
11,087
27,895
0
W
Persephone
LousseEnEsti
Persephone
22,912
647
84
3,229
16,877
6,008
938
10,324
6,549
73,277
0
W
Cernunnos
LoussePasLousse
Cernunnos
27,130
16,688
0
5,178
18,630
6,604
2,277
12,300
6,330
0
75,965
L
Tiamat
McThroat
Tiamat
22,615
1,361
16
4,774
20,263
12,201
1,144
11,024
9,239
108,479
0
L
Xing Tian
ll king95 ll
Xing Tian
7,790
370
0
5,028
31,641
47,211
348
12,401
19,240
20,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,166
Gold Earned
43,430
209
Minions Killed
232
6
Camps Cleared
10
1,103,675
Distance Traveled
1,003,562
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
13,314
634
40
2
2
375,798
1
W
Sobek
13,637
649
26
1
2
322,820
10
W
Persephone
14,815
705
102
5
2
347,441
3
W
Cernunnos
14,978
713
104
5
6
333,301
3
L
Tiamat
15,155
722
143
7
3
355,977
1
L
Xing Tian
14,697
700
26
1
1
371,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role