Player Matchup

Ganesha
Ganesha
CasualWarrior68
Ganesha
Level 65
God Stats
6W - 5L
1,725 SR
Queue Stats
35W - 35L
1,453 Elo+
Party 2
Mercury
Mercury
LikelyToFeed
Mercury
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
176W - 149L
1,591 Elo+
Party 2
Yu Huang
Yu Huang
MDFK_JAGUAR500
Yu Huang
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 19L
1,570 Elo+
Solo
Bellona
Bellona
salvan0982
Bellona
Level 59
God Stats
3W - 3L
1,999 SR
Queue Stats
40W - 41L
1,462 Elo+
Party 2
Hou Yi
Hou Yi
tuo2905
Hou Yi
Level 127
God Stats
10W - 14L
1,454 SR
Queue Stats
153W - 149L
1,602 Elo+
Party 2
Team Averages
Level 88
1,636 SR
1,536 Elo+

VS

Team Averages
Level 124
1,543 SR
1,536 Elo+
Kukulkan
Kukulkan
KingChiYou
Kukulkan
Level 102
God Stats
14W - 15L
1,413 SR
Queue Stats
39W - 49L
1,412 Elo+
Party 1
Chronos
Chronos
Qergot
Chronos
Level 115
God Stats
1W - 1L
1,321 SR
Queue Stats
189W - 173L
1,577 Elo+
Solo
Mercury
Mercury
SatoTaijiri
Mercury
Level 157
God Stats
6W - 2L
1,683 SR
Queue Stats
265W - 273L
1,502 Elo+
Solo
Gilgamesh
Gilgamesh
hortler
Gilgamesh
Level 122
God Stats
20W - 11L
1,772 SR
Queue Stats
115W - 90L
1,624 Elo+
Party 1
Erlang Shen
Erlang Shen
sly313
Erlang Shen
Level 122
God Stats
10W - 10L
1,525 SR
Queue Stats
184W - 156L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 3
5,123
466
3,233
9,982
5,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
LikelyToFeed
Mercury
11
2 / 2 / 0
6,054
550
4,001
8,630
3,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
10
1 / 1 / 0
5,910
537
2,621
4,613
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
salvan0982
Bellona
9
0 / 3 / 1
5,336
485
2,547
6,502
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
tuo2905
Hou Yi
9
3 / 5 / 0
5,563
506
6,893
8,492
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KingChiYou
Kukulkan
10
0 / 2 / 2
5,880
535
2,346
2,802
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Qergot
Chronos
10
1 / 2 / 8
6,093
554
5,212
7,632
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
SatoTaijiri
Mercury
12
6 / 1 / 2
7,062
642
7,526
6,845
2,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
hortler
Gilgamesh
11
5 / 1 / 7
7,286
662
4,839
7,334
4,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
sly313
Erlang Shen
13
4 / 0 / 0
7,771
706
5,625
7,733
6,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
16
16
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
Kukulkan
KingChiYou
Kukulkan
0
2
2
0.5
L
Mercury
LikelyToFeed
Mercury
2
2
0
1
L
Yu Huang
1
1
0
1
W
Chronos
Qergot
Chronos
1
2
8
2.5
W
Mercury
SatoTaijiri
Mercury
6
1
2
7
W
Gilgamesh
hortler
Gilgamesh
5
1
7
8.5
L
Bellona
salvan0982
Bellona
0
3
1
0.17
W
Erlang Shen
sly313
Erlang Shen
4
0
0
4
L
Hou Yi
tuo2905
Hou Yi
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,295
Damage
25,548
38,219
Taken
32,346
16,324
Mitigated
15,436
7,136
Healing
10,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,233
911
35
1,936
9,982
5,520
0
3,004
6,898
13,006
0
W
Kukulkan
KingChiYou
Kukulkan
2,346
142
0
250
2,802
884
0
826
1,976
29,922
0
L
Mercury
LikelyToFeed
Mercury
4,001
2,088
0
1,393
8,630
3,863
0
1,184
7,374
0
33,241
L
Yu Huang
2,621
229
0
500
4,613
1,545
0
627
3,860
37,048
0
W
Chronos
Qergot
Chronos
5,212
2,962
0
2,106
7,632
1,413
957
1,243
6,389
31,589
0
W
Mercury
SatoTaijiri
Mercury
7,526
4,503
0
491
6,845
2,041
0
1,073
5,772
0
44,090
W
Gilgamesh
hortler
Gilgamesh
4,839
1,335
1,474
1,774
7,334
4,923
252
1,546
5,788
0
16,504
L
Bellona
salvan0982
Bellona
2,547
835
94
1,481
6,502
3,172
0
0
6,502
0
20,975
W
Erlang Shen
sly313
Erlang Shen
5,625
3,959
0
4,632
7,733
6,175
0
1,166
6,567
0
45,420
L
Hou Yi
tuo2905
Hou Yi
6,893
3,317
0
1,697
8,492
2,224
0
2,465
6,027
0
29,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,986
Gold Earned
34,092
254
Minions Killed
355
0
Camps Cleared
0
1,113,694
Distance Traveled
1,199,884
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,123
466
7
1
0
223,145
0
W
Kukulkan
5,880
535
73
7
0
223,846
4
L
Mercury
6,054
550
62
6
0
263,370
1
L
Yu Huang
5,910
537
83
8
0
203,707
3
W
Chronos
6,093
554
57
5
0
203,539
4
W
Mercury
7,062
642
80
7
0
285,968
2
W
Gilgamesh
7,286
662
27
2
0
268,000
2
L
Bellona
5,336
485
41
4
0
215,533
4
W
Erlang Shen
7,771
706
118
11
0
218,531
5
L
Hou Yi
5,563
506
61
6
0
207,939
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role