Player Matchup

Medusa
Medusa
Hibris
Medusa
Level 154
God Stats
11W - 2L
2,014 SR
Queue Stats
1,416W - 96L
2,131 Elo+
Party 1
Yu Huang
Yu Huang
SlugKing
Yu Huang
Level 149
God Stats
155W - 11L
2,053 SR
Queue Stats
1,405W - 111L
2,120 Elo+
Party 1
Cthulhu
Cthulhu
desusnake
Cthulhu
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
2,096 Elo+
Party 1
Team Averages
Level 147
1,856 SR
2,116 Elo+

VS

Team Averages
Level 120
1,609 SR
1,754 Elo+
Ymir
Ymir
SardinesrFriends
Ymir
Level 128
God Stats
0W - 2L
1,553 SR
Queue Stats
171W - 99L
1,809 Elo+
Party 2
Bacchus
Bacchus
TheesirReggie
Bacchus
Level 89
God Stats
5W - 2L
1,885 SR
Queue Stats
117W - 82L
1,642 Elo+
Party 2
Odin
Odin
Toadrin
Odin
Level 144
God Stats
3W - 3L
1,388 SR
Queue Stats
154W - 88L
1,811 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hibris
Medusa
12
5 / 5 / 9
8,695
790
10,197
10,371
3,275
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
SlugKing
Yu Huang
14
7 / 2 / 7
9,233
839
11,135
6,337
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
desusnake
Cthulhu
14
5 / 2 / 11
9,837
894
9,054
12,938
12,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 5
8,544
777
5,175
11,180
9,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
13
7 / 6 / 2
9,961
906
10,506
13,279
12,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Toadrin
Odin
11
0 / 5 / 6
7,109
646
6,596
12,551
4,457
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
17
Kills
9
9
Deaths
17
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
Hibris
Medusa
5
5
9
1.9
L
2
6
5
0.75
W
Yu Huang
SlugKing
Yu Huang
7
2
7
5.25
L
Bacchus
7
6
2
1.33
L
Odin
Toadrin
Odin
0
5
6
0.6
W
Cthulhu
desusnake
Cthulhu
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,386
Damage
22,277
29,646
Taken
37,010
18,476
Mitigated
25,762
4,241
Healing
2,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Hibris
Medusa
10,197
5,907
0
1,575
10,371
3,275
1,392
5,684
4,024
0
27,610
L
5,175
465
0
520
11,180
9,274
0
5,616
5,339
14,154
0
W
Yu Huang
SlugKing
Yu Huang
11,135
1,838
0
659
6,337
2,318
646
3,708
2,301
32,695
0
L
Bacchus
10,506
1,320
0
1,575
13,279
12,031
0
7,936
5,013
23,898
0
L
Odin
Toadrin
Odin
6,596
1,998
0
641
12,551
4,457
0
6,240
6,119
0
20,952
W
Cthulhu
desusnake
Cthulhu
9,054
1,232
178
1,829
12,938
12,883
0
4,751
7,479
21,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,765
Gold Earned
25,614
113
Minions Killed
82
6
Camps Cleared
3
608,346
Distance Traveled
599,304
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,695
790
29
3
1
179,351
2
L
Ymir
8,544
777
17
2
1
186,102
1
W
Yu Huang
9,233
839
52
5
5
206,039
2
L
Bacchus
9,961
906
33
3
0
212,110
5
L
Odin
7,109
646
32
3
2
201,092
4
W
Cthulhu
9,837
894
32
3
0
222,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role