Player Matchup

Sol
Sol
ItsVictoria
Sol
Level 138
God Stats
2W - 0L
1,895 SR
Queue Stats
43W - 27L
1,756 Elo+
Party 2
Vamana
Vamana
jarkmacobs6999
Vamana
Level 52
God Stats
2W - 3L
1,815 SR
Queue Stats
2W - 3L
1,745 Elo+
Party 2
Ares
Ares
lowlandlace
Ares
Level 63
God Stats
1W - 0L
1,786 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 84
1,832 SR
1,667 Elo+

VS

Team Averages
Level 103
1,456 SR
1,412 Elo+
Discordia
Discordia
MoloteG
Discordia
Level 69
God Stats
14W - 13L
1,495 SR
Queue Stats
23W - 26L
1,433 Elo+
Party 1
Thor
Thor
THEJONYS
Thor
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 17L
1,280 Elo+
Party 1
Da Ji
Da Ji
uwu vaeda
Da Ji
Level 156
God Stats
3W - 8L
1,373 SR
Queue Stats
38W - 25L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
8,438
703
9,109
10,070
3,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
8 / 1 / 3
9,393
783
8,452
9,412
9,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 1 / 8
9,201
767
3,549
8,970
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MoloteG
Discordia
11
0 / 1 / 4
7,187
599
7,709
5,495
1,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
11
2 / 5 / 1
7,371
614
5,761
9,644
3,951
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
uwu vaeda
Da Ji
11
2 / 6 / 2
7,710
643
7,189
9,059
4,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
12
Kills
4
4
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
Discordia
MoloteG
Discordia
0
1
4
2
L
Thor
2
5
1
0.5
W
8
1
3
9.5
W
2
1
8
6
L
Da Ji
uwu vaeda
Da Ji
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,110
Damage
20,659
28,452
Taken
24,198
22,050
Mitigated
10,114
9,892
Healing
1,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,109
1,900
0
3,779
10,070
3,642
761
2,119
7,951
37,161
0
L
Discordia
MoloteG
Discordia
7,709
305
0
0
5,495
1,857
0
2,949
2,546
22,642
0
L
Thor
5,761
1,337
0
545
9,644
3,951
0
4,829
4,815
0
19,294
W
8,452
3,787
0
2,212
9,412
9,663
513
2,727
6,685
0
29,615
W
3,549
0
352
3,549
8,970
8,745
80
3,251
5,719
17,020
0
L
Da Ji
uwu vaeda
Da Ji
7,189
2,174
0
516
9,059
4,306
0
5,236
3,823
0
15,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,032
Gold Earned
22,268
138
Minions Killed
91
9
Camps Cleared
2
666,893
Distance Traveled
578,506
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,438
703
72
6
4
214,931
8
L
Discordia
7,187
599
33
3
0
224,740
0
L
Thor
7,371
614
30
3
0
202,975
2
W
Vamana
9,393
783
44
4
2
229,679
3
W
Ares
9,201
767
22
2
3
222,283
4
L
Da Ji
7,710
643
28
2
2
150,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role