Player Matchup

Janus
Janus
Bronze V
CoD_Veteran_115
Janus
Bronze V
Level 109
God Stats
0W - 1L
1,880 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Bronze V
Takfox
Cthulhu
Bronze V
Level 64
God Stats
1W - 1L
1,359 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze V
darksl4yer X
Ah Muzen Cab
Bronze V
Level 124
God Stats
0W - 1L
1,484 SR
Queue Stats
1W - 4L
1,500 MMR
Party 1
Team Averages
Bronze V
Bronze V
Average Tier
Level 99
1,574 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,534 SR
1,507 MMR
Aphrodite
Aphrodite
Silver II
 
Aphrodite
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
BDB x JDATCH
Chaac
Gold III
Level 98
God Stats
36W - 37L
1,592 SR
Queue Stats
646W - 692L
1,445 MMR
Solo
Medusa
Medusa
Silver I
Omar-IDoThis
Medusa
Silver I
Level 148
God Stats
1W - 1L
1,512 SR
Queue Stats
4W - 3L
1,577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 5
9,357
668
13,886
13,078
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Takfox
Cthulhu
12
3 / 6 / 3
9,166
655
8,857
16,067
16,587
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
darksl4yer X
Ah Muzen Cab
15
3 / 4 / 5
9,560
683
12,463
15,001
5,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bans
IzanamiZeusSkadiPoseidonFreya

VS

Bans
KumbhakarnaBaron SamediYmirPersephoneBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
6 / 3 / 8
10,875
777
13,396
14,647
6,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
7 / 2 / 8
11,178
798
14,393
17,670
14,613
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
14
3 / 4 / 12
10,144
725
10,726
14,416
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
9
Kills
16
16
Deaths
9
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
6
3
8
3.33
W
7
2
8
5.5
L
3
6
5
0.92
W
Medusa
3
4
12
2.25
L
Cthulhu
Takfox
Cthulhu
3
6
3
0.75
L
Ah Muzen Cab
darksl4yer X
Ah Muzen Cab
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,206
Damage
38,515
44,146
Taken
46,733
26,264
Mitigated
26,957
6,333
Healing
27,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
13,396
650
8,142
10,440
14,647
6,669
563
8,582
6,065
38,120
0
W
14,393
1,950
308
5,268
17,670
14,613
331
7,671
9,999
0
38,810
L
13,886
570
159
1,668
13,078
3,993
0
5,252
7,826
34,788
0
W
Medusa
10,726
5,203
0
2,880
14,416
5,675
1,723
7,204
7,212
0
45,432
L
Cthulhu
Takfox
Cthulhu
8,857
467
578
782
16,067
16,587
0
4,581
11,486
19,756
0
L
Ah Muzen Cab
darksl4yer X
Ah Muzen Cab
12,463
4,321
0
3,146
15,001
5,684
0
3,940
11,061
0
37,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,083
Gold Earned
32,197
151
Minions Killed
177
5
Camps Cleared
7
741,271
Distance Traveled
796,773
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,875
777
64
5
2
244,513
6
W
Chaac
11,178
798
51
4
1
302,081
1
L
Janus
9,357
668
52
4
3
229,484
3
W
Medusa
10,144
725
62
4
4
250,179
2
L
Cthulhu
9,166
655
35
3
2
254,215
2
L
Ah Muzen Cab
9,560
683
64
5
0
257,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role