Player Matchup

Bastet
Bastet
Band-Aid-Six
Bastet
Level 82
God Stats
2W - 1L
1,662 SR
Queue Stats
6W - 5L
1,765 Elo+
Party 2
Cthulhu
Cthulhu
Relwinth
Cthulhu
Level 112
God Stats
1W - 0L
1,701 SR
Queue Stats
8W - 7L
1,653 Elo+
Party 2
Chernobog
Chernobog
sullymang
Chernobog
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,274 Elo+
Party 2
Team Averages
Level 104
1,621 SR
1,564 Elo+

VS

Team Averages
Level 109
1,701 SR
1,509 Elo+
Bacchus
Bacchus
Clam Handz Kleg
Bacchus
Level 101
God Stats
10W - 3L
1,829 SR
Queue Stats
72W - 56L
1,596 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Pooldaddy
Ah Muzen Cab
Level 103
God Stats
0W - 1L
1,646 SR
Queue Stats
4W - 10L
1,359 Elo+
Party 1
Gilgamesh
Gilgamesh
Tylerex33
Gilgamesh
Level 124
God Stats
18W - 10L
1,629 SR
Queue Stats
76W - 72L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
8 / 7 / 9
15,093
794
16,251
21,756
8,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Relwinth
Cthulhu
19
4 / 5 / 13
14,237
749
18,035
23,090
22,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
sullymang
Chernobog
19
8 / 6 / 11
14,489
763
24,897
18,601
9,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 14
14,249
750
13,685
28,503
29,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
Pooldaddy
Ah Muzen Cab
17
6 / 8 / 10
13,465
709
17,375
20,086
6,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
Tylerex33
Gilgamesh
19
9 / 5 / 8
14,431
760
22,517
35,263
31,182
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
50
20
Kills
18
18
Deaths
21
33
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bastet
8
7
9
1.79
L
3
8
14
1.25
L
Ah Muzen Cab
Pooldaddy
Ah Muzen Cab
6
8
10
1.38
W
Cthulhu
Relwinth
Cthulhu
4
5
13
2.1
L
Gilgamesh
Tylerex33
Gilgamesh
9
5
8
2.6
W
Chernobog
sullymang
Chernobog
8
6
11
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,183
Damage
53,577
63,447
Taken
83,852
40,593
Mitigated
67,839
12,600
Healing
19,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
16,251
5,026
748
5,297
21,756
8,420
1,419
3,348
18,408
0
46,380
L
13,685
1,152
0
6,541
28,503
29,888
104
6,921
21,582
44,575
0
L
Ah Muzen Cab
Pooldaddy
Ah Muzen Cab
17,375
5,763
834
4,966
20,086
6,769
1,713
4,587
15,499
0
66,400
W
Cthulhu
Relwinth
Cthulhu
18,035
715
1,872
4,212
23,090
22,878
271
5,197
17,893
50,056
0
L
Gilgamesh
Tylerex33
Gilgamesh
22,517
4,891
0
6,964
35,263
31,182
710
8,258
27,005
0
70,386
W
Chernobog
sullymang
Chernobog
24,897
11,770
0
471
18,601
9,295
1,357
5,480
13,121
0
58,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,819
Gold Earned
42,145
199
Minions Killed
202
3
Camps Cleared
14
1,037,329
Distance Traveled
964,656
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,093
794
67
4
0
349,443
0
L
Bacchus
14,249
750
47
2
3
319,438
6
L
Ah Muzen Cab
13,465
709
77
4
4
294,975
2
W
Cthulhu
14,237
749
60
3
2
375,342
10
L
Gilgamesh
14,431
760
78
4
7
350,243
0
W
Chernobog
14,489
763
72
4
1
312,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role