Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
AdacatRayneWong
Zhong Kui
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 173L
1,456 Elo+
Solo
Horus
Horus
CODY_0876
Horus
Level 153
God Stats
0W - 1L
1,704 SR
Queue Stats
3W - 4L
1,445 Elo+
Party 1
Sol
Sol
GothLock
Sol
Level 27
God Stats
0W - 1L
1,655 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
brobear56
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 74
1,572 SR
1,480 Elo+

VS

Team Averages
Level 108
1,485 SR
1,506 Elo+
Jormungandr
Jormungandr
MASTERDIEGO99
Jormungandr
Level 73
God Stats
9W - 7L
1,574 SR
Queue Stats
100W - 98L
1,475 Elo+
Solo
Yu Huang
Yu Huang
VMA-AFROCOLE
Yu Huang
Level 67
God Stats
1W - 0L
1,397 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Voodookush559
Medusa
Level 122
God Stats
13W - 4L
1,438 SR
Queue Stats
145W - 147L
1,538 Elo+
Party 2
Serqet
Serqet
XzImmortalzX
Serqet
Level 149
God Stats
3W - 2L
1,515 SR
Queue Stats
285W - 293L
1,528 Elo+
Party 2
Raijin
Raijin
xBTGx PROz
Raijin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 231L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
0 / 9 / 2
8,814
630
7,541
19,279
19,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
AdacatRayneWong
Zhong Kui
14
0 / 3 / 1
8,802
629
4,344
7,004
3,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
CODY_0876
Horus
19
10 / 6 / 2
11,719
837
19,107
22,931
16,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
3 / 4 / 6
10,327
738
10,535
16,934
8,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
11
0 / 4 / 0
7,850
561
691
5,336
2,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MASTERDIEGO99
Jormungandr
18
6 / 0 / 16
11,772
841
12,791
18,728
26,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
VMA-AFROCOLE
Yu Huang
18
7 / 3 / 10
11,278
806
7,359
9,778
4,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 3 / 13
10,946
782
20,486
12,231
5,312
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Serqet
17
3 / 5 / 14
10,547
753
9,477
15,776
13,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Raijin
xBTGx PROz
Raijin
19
5 / 3 / 6
11,474
820
6,943
13,467
10,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
85
13
Kills
26
26
Deaths
14
11
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
9
2
0.11
L
Zhong Kui
AdacatRayneWong
Zhong Kui
0
3
1
0.17
L
Horus
CODY_0876
Horus
10
6
2
1.83
L
3
4
6
1.5
W
Jormungandr
MASTERDIEGO99
Jormungandr
6
0
16
14
W
Yu Huang
VMA-AFROCOLE
Yu Huang
7
3
10
4
W
5
3
13
3.83
W
Serqet
3
5
14
2
L
Thor
0
4
0
0
W
Raijin
xBTGx PROz
Raijin
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,218
Damage
57,056
71,484
Taken
69,980
50,716
Mitigated
60,802
10,139
Healing
9,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,541
26
0
638
19,279
19,662
0
5,748
12,457
20,964
0
L
Zhong Kui
AdacatRayneWong
Zhong Kui
4,344
587
178
1,013
7,004
3,602
30
2,184
4,670
19,779
0
L
Horus
CODY_0876
Horus
19,107
8,086
1,106
2,920
22,931
16,958
0
12,210
10,534
151
39,297
L
10,535
2,985
0
4,260
16,934
8,287
1,817
4,794
11,715
38,509
2,873
W
Jormungandr
MASTERDIEGO99
Jormungandr
12,791
3,753
301
2,773
18,728
26,636
731
6,534
11,950
31,619
0
W
Yu Huang
VMA-AFROCOLE
Yu Huang
7,359
1,010
0
1,482
9,778
4,366
2,294
2,233
7,519
17,236
0
W
20,486
10,139
0
1,562
12,231
5,312
3,938
4,104
7,283
0
42,787
W
Serqet
9,477
2,895
0
2,041
15,776
13,636
576
5,519
8,581
0
17,115
L
Thor
691
0
0
24
5,336
2,207
0
2,157
3,127
0
695
W
Raijin
xBTGx PROz
Raijin
6,943
1,443
0
869
13,467
10,852
1,293
2,651
10,729
59,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,512
Gold Earned
56,017
154
Minions Killed
223
0
Camps Cleared
0
969,678
Distance Traveled
1,474,574
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,814
630
29
2
0
255,340
0
L
Zhong Kui
8,802
629
29
2
0
119,421
2
L
Horus
11,719
837
44
3
0
256,410
3
L
Sol
10,327
738
51
4
0
260,069
0
W
Jormungandr
11,772
841
42
3
0
309,135
1
W
Yu Huang
11,278
806
14
1
0
245,876
0
W
Medusa
10,946
782
55
4
0
323,769
0
W
Serqet
10,547
753
22
2
0
311,666
0
L
Thor
7,850
561
1
0
0
78,438
0
W
Raijin
11,474
820
90
6
0
284,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role