Player Matchup

Hercules
Hercules
Chad Herc
Hercules
Level 26
God Stats
2W - 1L
1,476 SR
Queue Stats
13W - 1L
1,950 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Support Main739
Kumbhakarna
Level 149
God Stats
1W - 0L
1,544 SR
Queue Stats
16W - 5L
1,932 Elo+
Party 1
Shiva
Shiva
VentoriSilvani
Shiva
Level 67
God Stats
6W - 0L
1,694 SR
Queue Stats
12W - 0L
1,950 Elo+
Party 1
Team Averages
Level 81
1,571 SR
1,944 Elo+

VS

Team Averages
Level 83
1,468 SR
1,482 Elo+
Erlang Shen
Erlang Shen
Im_a_Duck3535
Erlang Shen
Level 128
God Stats
2W - 2L
1,405 SR
Queue Stats
167W - 127L
1,559 Elo+
Party 2
Rama
Rama
Savage_Croconaw
Rama
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 33L
1,331 Elo+
Solo
Anubis
Anubis
jobbing_robin4
Anubis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 42L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chad Herc
Hercules
14
14 / 1 / 4
9,480
948
11,070
11,152
6,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
Support Main739
Kumbhakarna
12
2 / 1 / 18
7,975
798
8,092
8,560
5,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 2 / 13
7,894
789
6,332
11,269
8,298
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Im_a_Duck3535
Erlang Shen
10
2 / 3 / 1
6,475
648
5,603
8,163
5,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
1 / 9 / 3
6,508
651
5,129
10,459
2,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 8 / 3
6,406
641
6,289
8,717
2,784
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
20
Kills
4
4
Deaths
20
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
Chad Herc
Hercules
14
1
4
16
L
Erlang Shen
Im_a_Duck3535
Erlang Shen
2
3
1
0.83
L
1
9
3
0.28
W
Kumbhakarna
Support Main739
Kumbhakarna
2
1
18
11
W
4
2
13
5.25
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,494
Damage
17,021
30,981
Taken
27,339
20,689
Mitigated
10,926
8,440
Healing
3,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Chad Herc
Hercules
11,070
4,403
0
4,128
11,152
6,478
0
999
10,153
0
25,571
L
Erlang Shen
Im_a_Duck3535
Erlang Shen
5,603
3,305
0
1,165
8,163
5,832
0
2,811
5,197
0
17,581
L
5,129
4,325
0
782
10,459
2,310
329
2,810
7,381
0
14,759
W
Kumbhakarna
Support Main739
Kumbhakarna
8,092
1,019
0
997
8,560
5,913
0
2,202
6,358
24,885
0
W
6,332
1,127
278
3,037
11,269
8,298
575
3,283
7,986
0
16,059
L
6,289
238
0
1,116
8,717
2,784
0
2,071
6,421
16,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,349
Gold Earned
19,389
100
Minions Killed
83
7
Camps Cleared
2
567,282
Distance Traveled
442,942
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,480
948
32
3
3
177,105
0
L
Erlang Shen
6,475
648
23
2
1
173,330
3
L
Rama
6,508
651
27
3
1
130,215
0
W
Kumbhakarna
7,975
798
46
5
2
197,094
4
W
Shiva
7,894
789
22
2
2
193,083
0
L
Anubis
6,406
641
33
3
0
139,397
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role