Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Aminhyate
Sol
Level 160
God Stats
0W - 1L
1,765 SR
Queue Stats
48W - 35L
1,457 Elo+
Party 1
Horus
Horus
venus-oceanic876
Horus
Level 102
God Stats
23W - 27L
1,470 SR
Queue Stats
164W - 178L
1,435 Elo+
Solo
Team Averages
Level 119
1,547 SR
1,479 Elo+

VS

Team Averages
Level 119
1,544 SR
1,517 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Camazotz
Camazotz
 
Camazotz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Myctor
Chaac
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo
Bacchus
Bacchus
ViiRukKin
Bacchus
Level 160
God Stats
1W - 0L
1,721 SR
Queue Stats
158W - 121L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
2 / 2 / 2
7,537
628
7,232
8,349
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
 
Da Ji
11
4 / 1 / 1
6,755
563
2,208
6,232
1,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 3 / 1
6,047
504
4,194
6,190
1,624
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 3
6,025
502
4,033
6,222
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 2
5,870
489
3,890
11,111
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 1 / 4
6,778
565
5,375
3,063
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Camazotz
 
Camazotz
12
2 / 2 / 7
6,644
554
5,306
8,394
2,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cupid
 
Cupid
11
3 / 1 / 3
6,585
549
5,553
6,231
1,361
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Myctor
Chaac
12
3 / 3 / 3
6,859
572
5,998
9,351
3,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
ViiRukKin
Bacchus
10
1 / 1 / 9
5,894
491
4,079
6,987
5,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
8
Kills
12
12
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
2
2
1.5
L
Da Ji
 
Da Ji
4
1
1
4.5
L
Ah Muzen Cab
 
Ah Muzen Cab
1
3
1
0.5
W
Nu Wa
 
Nu Wa
3
1
4
5
W
Camazotz
 
Camazotz
2
2
7
2.75
W
Cupid
 
Cupid
3
1
3
4.5
L
0
2
3
0.75
W
Chaac
Myctor
Chaac
3
3
3
1.5
W
Bacchus
ViiRukKin
Bacchus
1
1
9
5.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,557
Damage
26,311
38,104
Taken
34,026
12,733
Mitigated
14,556
12,138
Healing
9,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,232
4,608
0
3,877
8,349
3,080
497
633
7,716
0
38,255
L
Da Ji
 
Da Ji
2,208
346
0
2,124
6,232
1,808
0
1,275
4,957
0
27,093
L
Ah Muzen Cab
 
Ah Muzen Cab
4,194
1,332
0
1,037
6,190
1,624
392
1,670
4,520
0
35,335
W
Nu Wa
 
Nu Wa
5,375
1,525
0
640
3,063
1,107
0
931
2,132
39,868
0
W
Camazotz
 
Camazotz
5,306
2,248
0
3,021
8,394
2,566
0
948
7,001
0
42,215
W
Cupid
 
Cupid
5,553
3,159
168
2,187
6,231
1,361
2,112
302
5,929
0
38,786
L
4,033
421
64
2,118
6,222
1,502
540
2,280
3,942
35,203
0
W
Chaac
Myctor
Chaac
5,998
1,848
0
1,952
9,351
3,845
0
781
7,194
0
34,257
W
Bacchus
ViiRukKin
Bacchus
4,079
534
244
998
6,987
5,677
0
1,071
5,664
11,596
1,939
L
3,890
2,128
312
2,606
11,111
4,719
0
3,067
8,044
0
19,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,234
Gold Earned
32,760
337
Minions Killed
325
0
Camps Cleared
0
1,204,921
Distance Traveled
1,273,546
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,537
628
109
9
0
306,783
4
L
Da Ji
6,755
563
53
4
0
232,334
2
L
Ah Muzen Cab
6,047
504
71
6
0
206,600
4
W
Nu Wa
6,778
565
82
7
0
257,790
5
W
Camazotz
6,644
554
78
7
0
286,932
4
W
Cupid
6,585
549
73
6
0
230,856
3
L
Sol
6,025
502
71
6
0
205,646
3
W
Chaac
6,859
572
71
6
0
230,751
4
W
Bacchus
5,894
491
21
2
0
267,217
4
L
Horus
5,870
489
33
3
0
253,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role