Player Matchup

Neith
Neith
Platinum I
FlyinBeauty
Neith
Platinum I
Level 155
God Stats
31W - 16L
1,567 SR
Queue Stats
260W - 202L
1,666 MMR
Party 1
Merlin
Merlin
Platinum I
PRO KILLER124
Merlin
Platinum I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 31L
1,666 MMR
Party 1
Cerberus
Cerberus
Platinum I
Pathto3xile
Cerberus
Platinum I
Level 160
God Stats
5W - 2L
1,798 SR
Queue Stats
261W - 202L
1,766 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,622 SR
1,699 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,541 SR
1,537 MMR
Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Gold II
iNIFFLER
Thoth
Gold II
Level 100
God Stats
9W - 7L
1,623 SR
Queue Stats
192W - 224L
1,654 MMR
Party 2
Odin
Odin
Gold V
xBalenc
Odin
Gold V
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 56L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
10,026
716
13,557
8,245
2,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 6
10,066
719
11,558
5,707
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Pathto3xile
Cerberus
15
4 / 1 / 4
9,930
709
12,452
13,684
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ShivaZeusFenrirBastetCabrakan

VS

Bans
HeraGilgameshHou YiAchillesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 2 / 1
8,444
603
7,630
15,204
12,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Thoth
iNIFFLER
Thoth
13
0 / 5 / 0
8,409
601
8,451
9,585
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
xBalenc
Odin
13
1 / 4 / 0
9,230
659
3,635
21,326
15,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
11
Kills
1
1
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
W
4
0
3
5.5
W
3
0
6
6
W
Cerberus
Pathto3xile
Cerberus
4
1
4
6
L
Thoth
iNIFFLER
Thoth
0
5
0
0
L
Odin
xBalenc
Odin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,567
Damage
19,716
27,636
Taken
46,115
13,609
Mitigated
30,107
9,177
Healing
14,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,630
513
113
4,128
15,204
12,405
0
6,115
8,948
31,031
0
W
13,557
6,931
0
4,104
8,245
2,540
1,879
5,927
2,111
0
40,965
W
11,558
1,084
151
1,260
5,707
1,734
683
3,793
1,783
50,612
0
W
Cerberus
Pathto3xile
Cerberus
12,452
1,260
0
3,662
13,684
9,335
233
6,040
7,243
25,403
0
L
Thoth
iNIFFLER
Thoth
8,451
156
0
696
9,585
2,282
0
7,637
1,594
43,570
0
L
Odin
xBalenc
Odin
3,635
1,004
474
8,606
21,326
15,420
0
9,840
11,035
0
13,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,022
Gold Earned
26,083
185
Minions Killed
156
5
Camps Cleared
7
799,177
Distance Traveled
814,913
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,444
603
50
4
2
282,910
2
W
Neith
10,026
716
60
4
2
262,591
1
W
Merlin
10,066
719
94
7
3
258,108
1
W
Cerberus
9,930
709
31
2
0
278,478
0
L
Thoth
8,409
601
91
7
4
260,188
2
L
Odin
9,230
659
15
1
1
271,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role