Player Matchup

Ymir
Ymir
Eggsolent
Ymir
Level 18
God Stats
31W - 5L
1,906 SR
Queue Stats
37W - 7L
1,905 Elo+
Party 1
Yu Huang
Yu Huang
animelover125
Yu Huang
Level 129
God Stats
8W - 6L
1,756 SR
Queue Stats
140W - 78L
1,870 Elo+
Party 1
Chaac
Chaac
meat124
Chaac
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 69L
1,870 Elo+
Party 1
Team Averages
Level 76
1,721 SR
1,881 Elo+

VS

Team Averages
Level 72
1,827 SR
1,740 Elo+
Osiris
Osiris
DHJ2468
Osiris
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 114L
1,358 Elo+
Solo
Mercury
Mercury
nicebeαdsαegis
Mercury
Level 60
God Stats
9W - 0L
1,966 SR
Queue Stats
19W - 1L
1,856 Elo+
Party 2
Yu Huang
Yu Huang
tloppysoppy
Yu Huang
Level 29
God Stats
7W - 3L
2,015 SR
Queue Stats
88W - 37L
2,007 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 2 / 5
8,041
670
4,859
15,982
15,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yu Huang
animelover125
Yu Huang
12
6 / 3 / 0
8,620
718
10,437
7,884
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
meat124
Chaac
11
0 / 4 / 6
7,436
620
10,648
11,786
12,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DHJ2468
Osiris
12
0 / 3 / 8
7,635
636
4,769
12,615
7,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 1 / 4
8,800
733
10,325
8,285
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yu Huang
tloppysoppy
Yu Huang
15
4 / 2 / 5
8,815
735
14,289
8,708
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
6
Kills
9
9
Deaths
6
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
DHJ2468
Osiris
0
3
8
1.33
L
Ymir
0
2
5
1.25
L
Yu Huang
animelover125
Yu Huang
6
3
0
2
L
Chaac
meat124
Chaac
0
4
6
0.75
W
5
1
4
7
W
Yu Huang
tloppysoppy
Yu Huang
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,944
Damage
29,383
35,652
Taken
29,608
30,610
Mitigated
14,341
10,374
Healing
6,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DHJ2468
Osiris
4,769
886
0
2,347
12,615
7,504
0
5,958
6,158
0
14,572
L
Ymir
4,859
1,119
372
5,486
15,982
15,101
24
6,483
9,470
12,853
0
L
Yu Huang
animelover125
Yu Huang
10,437
993
0
1,056
7,884
2,692
185
3,821
4,063
32,565
0
L
Chaac
meat124
Chaac
10,648
2,491
0
3,460
11,786
12,817
82
4,015
7,732
0
25,174
W
10,325
3,992
0
2,836
8,285
4,006
0
4,967
3,137
0
37,548
W
Yu Huang
tloppysoppy
Yu Huang
14,289
2,030
0
1,530
8,708
2,831
0
5,106
3,447
38,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,097
Gold Earned
25,250
112
Minions Killed
135
4
Camps Cleared
8
660,396
Distance Traveled
693,362
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,635
636
27
2
2
205,940
2
L
Ymir
8,041
670
20
2
0
228,052
0
L
Yu Huang
8,620
718
60
5
2
200,865
3
L
Chaac
7,436
620
32
3
2
231,479
2
W
Mercury
8,800
733
58
5
5
280,985
5
W
Yu Huang
8,815
735
50
4
1
206,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role