Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Diego Samuka
Jormungandr
Level 7
God Stats
0W - 4L
1,182 SR
Queue Stats
0W - 5L
1,166 Elo+
Party 1
Danzaburou
Danzaburou
NaturalCoyote67
Danzaburou
Level 27
God Stats
0W - 1L
1,270 SR
Queue Stats
0W - 7L
1,183 Elo+
Party 1
Ares
Ares
iStalkerzz7
Ares
Level 41
God Stats
0W - 6L
998 SR
Queue Stats
1W - 14L
1,027 Elo+
Party 1
Susano
Susano
yMadara II
Susano
Level 24
God Stats
0W - 7L
1,037 SR
Queue Stats
0W - 10L
1,027 Elo+
Party 1
Team Averages
Level 41
1,197 SR
1,180 Elo+

VS

Team Averages
Level 122
1,645 SR
1,503 Elo+
Fenrir
Fenrir
ChaloRyoden
Fenrir
Level 130
God Stats
1W - 1L
1,605 SR
Queue Stats
38W - 29L
1,549 Elo+
Party 2
Bacchus
Bacchus
Eklipticky
Bacchus
Level 101
God Stats
1W - 0L
1,676 SR
Queue Stats
12W - 13L
1,482 Elo+
Party 2
Yu Huang
Yu Huang
Krízalíd
Yu Huang
Level 147
God Stats
1W - 0L
1,460 SR
Queue Stats
30W - 28L
1,480 Elo+
Party 2
Neith
Neith
fedywise
Neith
Level 127
God Stats
4W - 6L
1,674 SR
Queue Stats
30W - 29L
1,513 Elo+
Party 2
Bellona
Bellona
kainagoncalves
Bellona
Level 105
God Stats
24W - 11L
1,808 SR
Queue Stats
681W - 618L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
0 / 9 / 0
7,348
408
3,860
16,242
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Diego Samuka
Jormungandr
10
0 / 11 / 0
6,693
372
4,618
21,514
11,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
NaturalCoyote67
Danzaburou
9
0 / 11 / 0
6,084
338
2,758
12,452
2,822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 4 / 1
7,446
414
4,957
15,333
16,486
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate

Breastplate

+20
Physical Protection

Susano
yMadara II
Susano
9
1 / 10 / 0
6,707
373
5,252
14,570
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
15 / 0 / 11
11,848
658
14,432
11,953
9,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Eklipticky
Bacchus
15
1 / 0 / 20
10,116
562
3,243
10,925
18,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yu Huang
Krízalíd
Yu Huang
18
9 / 0 / 10
11,763
654
12,983
6,776
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
fedywise
Neith
19
15 / 0 / 11
12,474
693
22,865
11,671
6,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 11
11,369
632
14,123
18,633
15,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
108
1
Kills
45
45
Deaths
1
1
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
9
0
0
W
Fenrir
15
0
11
20.5
L
Jormungandr
Diego Samuka
Jormungandr
0
11
0
0
W
Bacchus
Eklipticky
Bacchus
1
0
20
11
W
Yu Huang
Krízalíd
Yu Huang
9
0
10
14
L
Danzaburou
NaturalCoyote67
Danzaburou
0
11
0
0
W
Neith
fedywise
Neith
15
0
11
20.5
L
0
4
1
0.13
W
5
1
11
10.5
L
Susano
yMadara II
Susano
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,445
Damage
67,646
80,111
Taken
59,958
37,784
Mitigated
52,707
8,576
Healing
19,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
3,860
0
0
2,466
16,242
3,593
0
5,480
10,516
42,676
0
W
Fenrir
14,432
3,115
0
3,994
11,953
9,731
4,658
1,675
10,278
322
77,723
L
Jormungandr
Diego Samuka
Jormungandr
4,618
1,476
0
718
21,514
11,278
200
2,670
18,760
26,608
0
W
Bacchus
Eklipticky
Bacchus
3,243
453
0
1,207
10,925
18,382
614
1,587
9,338
20,491
0
W
Yu Huang
Krízalíd
Yu Huang
12,983
1,447
0
1,730
6,776
3,259
1,786
1,583
5,193
82,935
0
L
Danzaburou
NaturalCoyote67
Danzaburou
2,758
473
0
729
12,452
2,822
874
2,162
10,244
0
21,127
W
Neith
fedywise
Neith
22,865
13,001
0
6,306
11,671
6,158
6,708
4,072
7,599
0
103,026
L
4,957
721
0
2,848
15,333
16,486
0
1,860
13,437
33,675
0
W
14,123
5,533
0
6,616
18,633
15,177
2,288
4,518
14,115
0
87,990
L
Susano
yMadara II
Susano
5,252
1,046
0
1,815
14,570
3,605
0
3,632
10,806
0
22,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,278
Gold Earned
57,570
255
Minions Killed
662
0
Camps Cleared
0
1,400,992
Distance Traveled
1,796,690
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,348
408
88
5
0
314,589
8
W
Fenrir
11,848
658
128
7
0
374,189
1
L
Jormungandr
6,693
372
42
2
0
282,624
0
W
Bacchus
10,116
562
34
2
0
353,348
4
W
Yu Huang
11,763
654
164
9
0
347,439
0
L
Danzaburou
6,084
338
41
2
0
216,593
0
W
Neith
12,474
693
163
9
0
335,307
0
L
Ares
7,446
414
46
3
0
297,814
0
W
Bellona
11,369
632
173
10
0
386,407
3
L
Susano
6,707
373
38
2
0
289,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role